- Joined
- Jul 28, 2015
- Messages
- 141
- Reaction score
- 43
- First Language
- czech
- Primarily Uses
- RMMV
Hello,
I am using Yanfly job points system for learning skills and also for upgrade stats.
http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/
http://yanfly.moe/2015/11/25/tips-tricks-stat-upgrades/
I can set skill price using skill note tag
Learn Cost: 100 JP
I want achieve separate "JP price" for each class and stat upgrade.
Example: increase MaxHP via
Learn Cost Eval using param (actor.atk using user._paramPlus[0] += 10;
Anyway my idea is, every class can increase MaxHP, but "price" varies.
Warrior can buy MaxHP for cheaper cost than Mage - as it is easier for him to train Constitution, Mage has cheaper cost for MaxMP
I can duplicate every stat and skill for each class but it leaves me with possibly hundreds of duplications, so i am asking for help, if there is more fancy way to achieve this goal.
Thank you very much.
I am using Yanfly job points system for learning skills and also for upgrade stats.
http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/
http://yanfly.moe/2015/11/25/tips-tricks-stat-upgrades/
I can set skill price using skill note tag
Learn Cost: 100 JP
I want achieve separate "JP price" for each class and stat upgrade.
Example: increase MaxHP via
Learn Cost Eval using param (actor.atk using user._paramPlus[0] += 10;
Anyway my idea is, every class can increase MaxHP, but "price" varies.
Warrior can buy MaxHP for cheaper cost than Mage - as it is easier for him to train Constitution, Mage has cheaper cost for MaxMP
I can duplicate every stat and skill for each class but it leaves me with possibly hundreds of duplications, so i am asking for help, if there is more fancy way to achieve this goal.
Thank you very much.
