Yanfly Victory Aftermath Level up and Skill Learn System issue

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Kes

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We ask that people provide links to the webpage(s) where they got the plugin(s) so that if people need to check something in order to help, they don't have to go hunting. Please edit your opening post to include that information.
Thanks.
 

Tiamat-86

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so ur having them learn skills both normaly and skill learn plugin? and the normal learn isnt showing anymore?
because the skill learn plugin system is all done in menus n not from leveling
 
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so ur having them learn skills both normaly and skill learn plugin? and the normal learn isnt showing anymore?
because the skill learn plugin system is all done in menus n not from leveling
No, just through the plugin. If I have them learn the skills normally, then it will still display it in the aftermath and unlock it for them to learn. However, they still learn it normally and that renders the plugin useless because the player gets the skill for leveling up so there isn't any need to spend job points on a skill they already have. Plus they can't even spend the job points because the skill is now learned. Right now I have it set so skills are learned at a certain level through the plugin commands. It works and players can buy new skills with job points. However it doesn't display new skills in the Victory Aftermath. I feel like I'm missing something real simple here. I just want my players to know, upon reaching a level where they would unlock skills, that they have new skills to choose from. Something to alert them of that fact.

I've attached a picture of my current plugin arrangement.
 

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Tiamat-86

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that function doesnt exist. however, u could make a grouping of dummy skills all named "new skills available"
the dummy skills would want <Hide in Battle> <Hide in Field> n they learn it by leveling.
that way something will show up in aftermath but not effect the character in any way.

also the plugin has the <learn requirments> note tag so u can show them what level a skill is learnable when all they can see in the learn skill menu is the grey'd out skills they cant learn yet.
the player can see them as long as the have the prerequisit skills learns, its up to the player to remember when it becomes available or just check back every level
 
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that function doesnt exist. however, u could make a grouping of dummy skills all named "new skills available"
the dummy skills would want <Hide in Battle> <Hide in Field> n they learn it by leveling.
that way something will show up in aftermath but not effect the character in any way.

also the plugin has the <learn requirments> note tag so u can show them what level a skill is learnable when all they can see in the learn skill menu is the grey'd out skills they cant learn yet.
the player can see them as long as the have the prerequisit skills learns, its up to the player to remember when it becomes available or just check back every level
Yea I guess that's going to be my best bet. I had figured that was what it was going to come to. Just wanted to see if anyone had any other ideas.
Thanks for your input!
 

Tatsumaro

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whit 2 skill, the first whit <Hide in Battle> and just a text in help to let the player know then can "buy" the skill, in the 2 skill, the normal Skill add a code to forget the first Skill with
Code:
<Learn Cost Eval>
code
code
</Learn Cost Eval>
For those who know JavaScript, you can have custom actions be performed after the learning the skill through the learn skill menu.
 

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