YoshiElement

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I'm using Yanfly's Visual HP Gauges and Skill Core to create a sort of Check skill that reveals the enemy's HP bar. I followed the Libra tutorial, and I have the skill itself setup perfectly, and it does what I need it to do.

However, when a player kills a monster, that also reveals the enemy's HP bar. I only want the HP bar to be revealed when using the Check skill. Changing Defeat First in the parameters to False makes the enemy HP bar permanently visible. Using the <Hide HP Gauge> notetag prevents the HP bar from ever being visible.

Is there a way for me to only make the HP bar visible when the Check skill is used?
 

ATT_Turan

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If you open the plugin in a text editor and go to line 347, and comment it out with // at the beginning of the line (reload the plugin in MV and save), it should do what you want.

As unsolicited advice from someone who has played a lot of video games - the system you're proposing is really annoying. Having to waste a turn in combat to get information on enemies is annoying and usually useless (it's almost always better to just spend that turn hitting them).

The idea of wasting a turn every time you want to see how close to dead that enemy is is doubly useless - again, just spend that action to do more damage and kill them. For me, if this system was in a game, I would never use it and just never see that HP gauge (like older Final Fantasies, etc.).

Just my two cents.
 

YoshiElement

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Hmm... I can't seem to get your solution to work. My guess is that I did something wrong somewhere.1624579784993.png
Does this change look correct? If I did this correctly, then I suppose the next thing to ensure I'm doing correctly is "reloading the plugin in MV." Could you describe this process step-by-step?

In addition, I'd like to thank you for the advice. I'll certainly stew on it, but I'd like to at least see if I could get the initially proposed system functional first. Thank you for the help!
 

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