So I've been working on my game for a while, and I wanted to make it so that when certain states are applied, that certain animations played. Easily done thanks to Yanfly's Visual State FX. However, the issue I now have is that I need a duplicate state for each of my characters as I want them to play a unique animation for each state. For now I've found a rather roundabout way of doing it by running common events when the original state is applied, that check which character it is applied to, and then changes to the appropriate character's version of the state. What I am hoping someone can help me with, is finding a way to make it that within the notetags of the original state itself, can I set a unique animation based on the character it's applied to, such as Character A plays Animation X, while if the state is one Character B, it plays Animtion Y?
I hope that description helps people understand what I mean and what I'm looking for.