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- May 3, 2018
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Hey guys, I'm relative new to this forum, in fact this is probably my first forum post ever.
I apologize in advance if I unintentionally did something wrong.
Here is my problem:
I've been working on a game that will have full automatic weapon as weapon of choices.
So I got these plug ins:
ammunition system from Unconnected42 (Thank you so much, if you read this <3 ) version 1.1.7
Yanfly YEP Weapon Animation (Also thank you <3)
For normal attack, not skill. It works fine, I could bind the weapon sprite to the actor and it works perfectly.
So I decided to add another skill type and call it Gun Modes.
For example, if the actor is equip a glock 18, the player will have the choice to use the 3 shot burst fire modes.
Just like that I use the same command in the side note just like when I bind the sprite to the weapon.
When I start the game and test play it,
normal attack shows the gun sprite but when I use the skill, the actor is just pointing nothing at the enemy (but the damage still show)
So did I do anything wrong? The plugin didnt work for skill or am I just being dumb? I sat here for 2 days and can't figure anything out and it seems like no one really had the same problem as I did.
These are what I already tried:
Yanfly YEP Actionsequence 1&2 -> the weapon shows, but it made no damage.
changing skill types
Also I edit the SV actor sprite too. I just replaced the missile animation to the physical skill.
I apologize in advance if I unintentionally did something wrong.
Here is my problem:
I've been working on a game that will have full automatic weapon as weapon of choices.
So I got these plug ins:
ammunition system from Unconnected42 (Thank you so much, if you read this <3 ) version 1.1.7
Yanfly YEP Weapon Animation (Also thank you <3)
For normal attack, not skill. It works fine, I could bind the weapon sprite to the actor and it works perfectly.
So I decided to add another skill type and call it Gun Modes.
For example, if the actor is equip a glock 18, the player will have the choice to use the 3 shot burst fire modes.
Just like that I use the same command in the side note just like when I bind the sprite to the weapon.
When I start the game and test play it,
normal attack shows the gun sprite but when I use the skill, the actor is just pointing nothing at the enemy (but the damage still show)
So did I do anything wrong? The plugin didnt work for skill or am I just being dumb? I sat here for 2 days and can't figure anything out and it seems like no one really had the same problem as I did.
These are what I already tried:
Yanfly YEP Actionsequence 1&2 -> the weapon shows, but it made no damage.
changing skill types
Also I edit the SV actor sprite too. I just replaced the missile animation to the physical skill.




