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- Nov 11, 2018
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- RMVXA
Hi there.
I am currently using Yanfly Engine Ace - Ace Equip Engine v1.06 and there seems to be some kind of issue
or incompatibility with the Battle test (Enemy groups) or I did something wrong.
In my game, I have created an additional Equipment Type, 'Licenses' that are scrolls that let you use a mixture or
combination of spells-techniques. For example, Black Mage Lv. 1 License let you use the equivalent of Fire, Ice and Lightning. Paladin Lv. 1 (kind of a Holy Knight) license allows you to use Shield and a skill that is like the Minus Strike from Steiner, FFIX.
My Licenses are equippable, therefore I put them under Armors, but I use the script to separate them from other Armors or accessories so that you can only equip Licenses in the 'License' slots - sockets. Here is the issue, using the Engine, I have to
write a note in the License page in Armors database:
<equip type: 5>
<equip type: License>
This note is causing trouble. If I use it, the script works wonderfully and I can equip 2 Licenses to each player and only Licenses can go in the 2 License slots, not any other armor or accessory, and the skills the Licenses contain can be used without error in the actual game. However, those are not recognised when I equip them to test battles and my License command in battle is empty.
And vice versa, if I delete the notes, I can use the skills in the battle test but not in the actual game.
There are no errors with my player classes or anything because I've been playing the game normally without issues, I only have problems in the battle test.
Any ideas?
I am currently using Yanfly Engine Ace - Ace Equip Engine v1.06 and there seems to be some kind of issue
or incompatibility with the Battle test (Enemy groups) or I did something wrong.
In my game, I have created an additional Equipment Type, 'Licenses' that are scrolls that let you use a mixture or
combination of spells-techniques. For example, Black Mage Lv. 1 License let you use the equivalent of Fire, Ice and Lightning. Paladin Lv. 1 (kind of a Holy Knight) license allows you to use Shield and a skill that is like the Minus Strike from Steiner, FFIX.
My Licenses are equippable, therefore I put them under Armors, but I use the script to separate them from other Armors or accessories so that you can only equip Licenses in the 'License' slots - sockets. Here is the issue, using the Engine, I have to
write a note in the License page in Armors database:
<equip type: 5>
<equip type: License>
This note is causing trouble. If I use it, the script works wonderfully and I can equip 2 Licenses to each player and only Licenses can go in the 2 License slots, not any other armor or accessory, and the skills the Licenses contain can be used without error in the actual game. However, those are not recognised when I equip them to test battles and my License command in battle is empty.
And vice versa, if I delete the notes, I can use the skills in the battle test but not in the actual game.
There are no errors with my player classes or anything because I've been playing the game normally without issues, I only have problems in the battle test.
Any ideas?
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