Yanfly's Animated Side View Enemies Using Wrong (Attack) Animation

Kingkoala

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Hello,

I'm having an issue with the Enemy Battler animations at first I though the Attack animation wasn't working but after a little tweaking of the sprite sheets the Battlers seem to use the "Use Skill" Frames Rather than "Swing/Stab/Shoot" Frames.
EDIT: This is presumably because they are registering as i.e. "Physical Skills"
Wondering if there is a way to tweak this with Action Sequences and/or other Yanfly tools.

I've come across a few threads talking about this issue the closest to a solution I found is
SOLVED: Animated sideview enemies not showing attack animations https://forums.rpgmakerweb.com/inde...w-enemies-not-showing-attack-animations.98050/

I am unfamiliar with action sequences so I not sure how to apply the fix based on this thread,

Would anybody be able to provide me with some help, please?

EDIT: So when giving an enemy the Basic Attack Command they do use the correct frames, So more specifically;
How would you go about to apply the "Swing" Frames to the "Physical Skill" category?
or
Would you have to replace the frames on each sprite sheet?

EDIT II: I've found the note tag force a Swing animation when using a skill, but I'm not seeing a change in the animation used...

<Target Action>
motion swing: user
perform action
motion wait: user
action animation: target
wait for animation
action effect: target
death break
perform finish
</Target Action>

EDIT III (Solved): So seems the note tag above is for Weapon Animations.
Note Tag below adjusts skill to default attack 'movemen
t'
<target action>
motion attack: user
motion wait: user
action animation
wait for animation
action effect: target
death break
</target action>
 
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