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Hello! This is my first thread here so pardon any mistakes and I hope I post this thread where it should go.
I'm currently using Yanfly's animated enemies script to give monsters a bit more uniqueness, but I have run into some problems. I don't know how to explain it, but basically:
the script allows me to customize a monster's sprite sheet to add more frames on animations and even custom animations (If i'm not mistaken) for those of you that know how to use it, the monster's notebox should look something like this:
and it results in something like this:

and for some weird reason, the animation slides off:

Now, when I increase the sprite sheet's size and do so too in the notebox:


The entire animation (more than 15 frames) stays in place. How ever, the increased height and width means the enemy is huge, so the actor's movement go out of bounds on attack
But when I use the first notebox, the attacks actually go where they should:



This would be cause of the right enemy size and positioning, but then the enemy sprite looks off, and slides off to the right. Im sorry I can't explain my problem any better and hope the pictures would provide some insight!
I'm currently using Yanfly's animated enemies script to give monsters a bit more uniqueness, but I have run into some problems. I don't know how to explain it, but basically:
the script allows me to customize a monster's sprite sheet to add more frames on animations and even custom animations (If i'm not mistaken) for those of you that know how to use it, the monster's notebox should look something like this:
and it results in something like this:

and for some weird reason, the animation slides off:

Now, when I increase the sprite sheet's size and do so too in the notebox:


The entire animation (more than 15 frames) stays in place. How ever, the increased height and width means the enemy is huge, so the actor's movement go out of bounds on attack

But when I use the first notebox, the attacks actually go where they should:



This would be cause of the right enemy size and positioning, but then the enemy sprite looks off, and slides off to the right. Im sorry I can't explain my problem any better and hope the pictures would provide some insight!
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