- Joined
- Oct 14, 2015
- Messages
- 88
- Reaction score
- 46
- First Language
- English
- Primarily Uses
- RMMV
I am using RMMV with Yanfly's Core, Battle Engine, Animated SV Enemies, and Animated Weapons, with the 3 Animated SV addons.
The battlers in my game will use the same weapon for multiple swordfighting moves, including swing and thrust.
I expected that though I could use the SV Weapon animation on a weapon, it was limited to one animation, and that looks like the case.
However, with the SV addons, looks like I could animate what I need.
My game starts out with a tutorial like Chrono Cross, where there is a mock battle with exchanges from the mentor to the Main Character.
When I battle test or play the game, the characters do animate their moves, but the weapon animation fires for the opposite character.
That is, when the 'enemy' (mentor) attacks, he does his move, but the sword appears 'afterward' in the hand of the MC.
Is this a glitch, or a problem between the keyboard and the back of my chair?
Here are the particulars:
Weapon (for both) - Practice sword, Note tags: <Weapon Image: 50> (image of practice sword, swinging)
FIrst move: Attack, Note tags on Skill:
Skill #1 will be used when you select
the Attack command.
<target action>
MOVE user: target, BASE
MOTION attack: target
MOVE user: HOME, 20
</target action>
Second move (Slash and Dash, mentor) Note tags:
<target action>
move user: target, base
motion attack: target
move user: home, 20
</target action>
Do I need to use MIRROR somehow to get the weapon in the right hands?
Also, move 3 will be 'Porcupine', which requires a rapid sequence of thrusts. This will need to override the weapon image from swing to thrust, but it doesnt appear the animated weapons plugin applies to Skills? Is it possible you could expand the plugin to handle skills as well, or is it just a setup issue?
The battlers in my game will use the same weapon for multiple swordfighting moves, including swing and thrust.
I expected that though I could use the SV Weapon animation on a weapon, it was limited to one animation, and that looks like the case.
However, with the SV addons, looks like I could animate what I need.
My game starts out with a tutorial like Chrono Cross, where there is a mock battle with exchanges from the mentor to the Main Character.
When I battle test or play the game, the characters do animate their moves, but the weapon animation fires for the opposite character.
That is, when the 'enemy' (mentor) attacks, he does his move, but the sword appears 'afterward' in the hand of the MC.
Is this a glitch, or a problem between the keyboard and the back of my chair?
Here are the particulars:
Weapon (for both) - Practice sword, Note tags: <Weapon Image: 50> (image of practice sword, swinging)
FIrst move: Attack, Note tags on Skill:
Skill #1 will be used when you select
the Attack command.
<target action>
MOVE user: target, BASE
MOTION attack: target
MOVE user: HOME, 20
</target action>
Second move (Slash and Dash, mentor) Note tags:
<target action>
move user: target, base
motion attack: target
move user: home, 20
</target action>
Do I need to use MIRROR somehow to get the weapon in the right hands?
Also, move 3 will be 'Porcupine', which requires a rapid sequence of thrusts. This will need to override the weapon image from swing to thrust, but it doesnt appear the animated weapons plugin applies to Skills? Is it possible you could expand the plugin to handle skills as well, or is it just a setup issue?


