- Joined
- May 3, 2016
- Messages
- 91
- Reaction score
- 14
- First Language
- English
- Primarily Uses
- RMMV
Hi all,
I know this was a discontinued plugin, but it's still working well for me. What I was wondering is if anyone has any input on whether or not I could use a script call in battle to reset the ATB gauge for a target or multiple targets. And if so, what would that script be?
I know this can be done with skills and Yanflys Action Sequences, but that specific way of doing it does not work for the timing I need. So I was hoping there was a way of calling on that functionality directly with a script. Something along the lines of "$gameActors.actor(1).setATBGaugeFlat(1)" or what ever it could be since that did not work. Any help is always greatly appreciated.
I know this was a discontinued plugin, but it's still working well for me. What I was wondering is if anyone has any input on whether or not I could use a script call in battle to reset the ATB gauge for a target or multiple targets. And if so, what would that script be?
I know this can be done with skills and Yanflys Action Sequences, but that specific way of doing it does not work for the timing I need. So I was hoping there was a way of calling on that functionality directly with a script. Something along the lines of "$gameActors.actor(1).setATBGaugeFlat(1)" or what ever it could be since that did not work. Any help is always greatly appreciated.