- Joined
- May 16, 2016
- Messages
- 30
- Reaction score
- 10
- First Language
- Spanish
- Primarily Uses
- RMMV
Hi, I've been using Yanfly's Battle A.I. Core for a while, and was trying to recreate the following:
An enemy will randomly attack (Basic Attack Skill) any one of my party members, as long as Actor 1 doesn't have State 11.
As soon as he gets the state, the enemy will cast another skill on every character that doesn't have State 11.
From what i understand, I should use
<AI Priority>
Eval (expression to check if my actor has State 11): Skill 1, Random
State !== State 11: Skill 3, Random
</AI Priority>
So now for the questions that brought me here:
1) In case I get the condition right, will it work as intended?
2) How do I check for said condition? I tried !$gameActors.Actor(1)._state(11) but it doesn't work...
Thanks in advance to anyone who can help me solve this!
An enemy will randomly attack (Basic Attack Skill) any one of my party members, as long as Actor 1 doesn't have State 11.
As soon as he gets the state, the enemy will cast another skill on every character that doesn't have State 11.
From what i understand, I should use
<AI Priority>
Eval (expression to check if my actor has State 11): Skill 1, Random
State !== State 11: Skill 3, Random
</AI Priority>
So now for the questions that brought me here:
1) In case I get the condition right, will it work as intended?
2) How do I check for said condition? I tried !$gameActors.Actor(1)._state(11) but it doesn't work...
Thanks in advance to anyone who can help me solve this!
