Yanfly's battle action sequence and mpp battle formations.

Mkingdom

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I'm using this note when the battler attacks:
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
zoom: 120%, 20
camera screen: target, front center, 20
camera focus: target, front center, 20
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
\\</target action>

I'm also using special battle formations to set up situations involving pincer attacks. When the battler attacks the enemies which are located at the right of the pincer attack how to cause my battler to attack the front of the enemy rather than behind them. When the battler attacks to the left its fine. The character appears to the front. How would I change this notetag to accommodate the pincer formation.
 

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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