Yanfly's Battle Core Actor Specific Cast Animations

Youhadabadday

Villager
Member
Joined
Nov 10, 2019
Messages
12
Reaction score
0
First Language
English
Primarily Uses
RMMV
Since I'm all over the place with projects, I need help with a completely different project in regards to a Persona fangame. I've figured out that using Yanfly's Battle Core activates a skill animation to play to represent a cast skill. However, since this is a Persona fangame, tying that animation to just a specific skill won't work, as I want the animation to differ depending on the actor. (The animation is supposed to show the user's Persona.) How do you get that to work?
 

zerobeat032

Cloaked Wanderer...
Veteran
Joined
Mar 28, 2014
Messages
319
Reaction score
460
First Language
English
Primarily Uses
RMMV
I feel like you could use a if... else script call. like If it's this actor, play this animation. but I don't think you could that with "cast animation". tho I'm sure it'd work with just normal animation. unfortunately.. I can't think of the script call off hand and I'm not at home to look at my own project. if you don't find it by then tho or someone else doesn't tell you, I can once I'm home. well this is if you don't know it already of course lol.

I think this should work? $gameParty.members()[x] x being who the actor is.
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Anyone else having trouble posting in the forum? I have no reply box in posts or in messages. This is the only place I can type. @Archeia?
Snarkyfork wrote on Trihan's profile.
Hey man, I saw you mention that you do MV javascript work? Just wanted to confirm it before I put you on speed dial. =)
"Man is made by his belief. As he believes, so he is."-Krishna
FastFood in my country is neither fast nor cheap like it's expected to be, but people still buy a lot of it. I don't want to imagine how much of it people would eat if it was.

Forum statistics

Threads
107,763
Messages
1,031,971
Members
139,906
Latest member
xana_the_machine
Top