- Joined
- Dec 4, 2014
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- 90
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Hi Makers,
So, I've been testing the unison between Yanfly's Action Sequence and Yami sideview and was wondering how do you define a custom motion with Yami Sideview and use it on an action sequence. I have created a custom one called 'Ki' as below:
Then proceded to use it. (Action sequence example)
But the motion called is 'other', which is the default when the motion being used it not found. Not ki motion for me 
Besides that, i noticed i can't use Yami sideview to extend the enemies battlers frames. These scripts have some sort of conflict, for Yanfly's search the animated enemies on img/sv_actors and Yami's searches it on sv_enemies. Do you know how to fix it? I know some js code, but not a pro level. WIth some hints i might be able to fix it. Once fixed i'll post back here.
So, I've been testing the unison between Yanfly's Action Sequence and Yami sideview and was wondering how do you define a custom motion with Yami Sideview and use it on an action sequence. I have created a custom one called 'Ki' as below:
Code:
<Sideview Battler Motion>
Name: ki
Index: 1
Frames: 6
</Sideview Battler Motion>
Code:
-- initiates the action sequence
motion ki: user
wait: 1
-- other actions
Besides that, i noticed i can't use Yami sideview to extend the enemies battlers frames. These scripts have some sort of conflict, for Yanfly's search the animated enemies on img/sv_actors and Yami's searches it on sv_enemies. Do you know how to fix it? I know some js code, but not a pro level. WIth some hints i might be able to fix it. Once fixed i'll post back here.
