Yanfly's Common Event Menu Window Backgrounds

Aryam777

Villager
Member
Joined
Mar 8, 2017
Messages
17
Reaction score
15
First Language
Polish
Primarily Uses
RMMV
It might be a silly one but all I can seem to achieve is the default "window" background option... What if I want "dim" or "transparent"? Or just to remove borders from those windows... Anyone?

Tried searching "common even window background" on forums here and tutorials not to be a pain but couldn't seem to find that pesky little detail. :p



EDIT: Also if my Common Events are open from the Main Menu and I want cancel to come back to Main Menu, then default Cancel Event has the Open Menu command... But that leaves the Common Event Menu open behind it. There doesn't seem to be a "CommonEventMenuClose" Plugin Command...

EDIT2: Solved the EDIT problem. Just add Wait command in the game interpreter. Menu just stops the disappearing animation with it's drawing classes. I found that waiting 7 frames is the perfect amount of time needed for Common Even window to nicely close. :)
The original problem still stands tough.
 
Last edited:

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,135
Reaction score
709
First Language
English
Primarily Uses
RMVXA
Are you talking about text windows where you're displaying text for the player to read or the menu for character equipment etc?
Text boxes have a drop down option to select if it is transparent or dim right next to option for top middle or bottom.
If you're talking about the background when viewing the menu, you need to change the window skin. Look for window skin and that should help.
 

Aryam777

Villager
Member
Joined
Mar 8, 2017
Messages
17
Reaction score
15
First Language
Polish
Primarily Uses
RMMV
Thanks but no. :)
I'm talking about the plugin's windows.
Yanfly's Common Event Menu are custom made menus that you can make yourself.
Like a teleport menu where you choose a location to teleport or a help menu. Menu's that aren't availible in the default engine.

Now these menu's use the same windows as messages but there doesn't seem to be any option to control the backgrounds there as there is with messages and choices.

It's hard for me to believe that it isn't possible. And $gameMessage.setBackground() doesn't affect those windows and I'm trying to find what might.
 

Aryam777

Villager
Member
Joined
Mar 8, 2017
Messages
17
Reaction score
15
First Language
Polish
Primarily Uses
RMMV
There is another RGSS thread for VX ace... It's called
RGSS3 Scripts (RMVX Ace)
I didn't see a scripting thread for MV, however this one is missing a creator version name... And after looking inside I saw people asking in several posts about MV's plugins in here... If I am wrong however would you please point me to the right thread as I can't seem to find the right one... :)
 

Latest Threads

Latest Posts

Latest Profile Posts

I hate doing voice over videos but people said they like hearing about the details.
Modern Town Overworld, World of Solaria Dungeon, 80's Retro-Futuristic Font | RPG Maker News #73

I been slowing down and not focusing on project currently.
I had this idea for VTubers vs MOTHER and its a bunch of Vtubers finding eight melodies to fight a psychic alien and a fat kid. IDK, kinda find it hard to use RPG Maker for more than 15 minutes
Working on some wizard/magic bases:
TestChara-10-hover.gif

I mean, technically it's a flying base but I haven't made any wings yet, so magic hovering is it for now.

Forum statistics

Threads
112,297
Messages
1,067,160
Members
145,926
Latest member
kingxjosh01
Top