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Elements defined within counter conditions cannot check for additional elements added via <Multiple Elements: x>
... at least in my experience.

Example: I have a skill whose element is designated as "Water" and an additional element designated via: <Multiple Elements: Sword>.

However, the counter skill with the condition: <Counter Condition>Element: Sword </Counter Condition> do not trigger unless I switch the "main" element of the skill to Sword.

Is this combination of plugins possible and I'm just doing something wrong?

Counter Control's plugin: http://yanfly.moe/2016/03/11/yep-82-counter-control/
Element Core's plugin: http://yanfly.moe/2016/06/10/yep-107-element-core-rpg-maker-mv/

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