123user321

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Hi, I have problem with Yanflys critical control plugin. I added notetag <Critical Multiplier: +300%> into a state, however it did not increase critical damage at all. So I disabled almost every single plugin. Order and list of plugins I left active:
YEP_CoreEngine
YEP_BattleEngineCore
YEP_DamageCore
YEP_X_CriticalControl

It still did not work. Afterwards I created new project where I copied these plugin files, and suddenly it did work. Same problem with notetags not working in my main project also occured with YEP_X_ArmorScaling but in the end I decided that I dont need this plugin and didnt bother to fix it. Any idea what went wrong that it doesnt work in my main project?(I triple checked that I put same notetags, enabled crit, was dealing crit, plugin order and that correct state was active during testing(battle test in troops menu & throught eventing))
 

Andar

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yes, several possibilities come to mind easily.

1) ANY change in the plugin manager (and that specifically includes activating OR DEACTIVATING a plugin can make the savefiles incompatible and should require starting new games for playtest.
If you disabled the plugins but then continued a savefile that savefile can easily mess up everything.

2) forgotten configurations - if you start a new project the plugin configuration for all those plugins in that project gets reset back to defaults. If your original project had a misconfiguration in any of those plugins...

3) different core version - a new project is always with the current core version, especially if you are using steam with its autoupdater. But once created, a project will keep its core version to prevent messing with your work.
If you had an older project and then added a plugin that requires a newer core, it will not work with the older project but with the new one.

And that doesn't even count the possibility of you making a typo in your old project, which is why we always ask for screenshots instead of you retyping what you think you had (and unknowingly correcting the typo from your project) and other cases.
 

123user321

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yes, several possibilities come to mind easily.

1) ANY change in the plugin manager (and that specifically includes activating OR DEACTIVATING a plugin can make the savefiles incompatible and should require starting new games for playtest.
If you disabled the plugins but then continued a savefile that savefile can easily mess up everything.

2) forgotten configurations - if you start a new project the plugin configuration for all those plugins in that project gets reset back to defaults. If your original project had a misconfiguration in any of those plugins...

3) different core version - a new project is always with the current core version, especially if you are using steam with its autoupdater. But once created, a project will keep its core version to prevent messing with your work.
If you had an older project and then added a plugin that requires a newer core, it will not work with the older project but with the new one.

And that doesn't even count the possibility of you making a typo in your old project, which is why we always ask for screenshots instead of you retyping what you think you had (and unknowingly correcting the typo from your project) and other cases.
1) sorry I forgot to mention that I always start new game when testing. 2) this was the problem in my case. In YEP_X_CriticalControl plugin parameters I changed critical multiplier formula to value *= 2.0; from the default value *= 3.0 + bonus; so I changed it to value *= 2.0 + bonus; and now it works.
3) I checked rpg_core and made sure that project matches my engine version.

Thank you for listing multiple possible fixes, I will make sure to check these in the future before posting.
 

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