Yanflys Doodads shakes if use Galv Cam

Discussion in 'Javascript/Plugin Support' started by styx92, Mar 25, 2017.

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  1. styx92

    styx92 Veteran Veteran

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    #1
  2. Alexander Hawksmoor

    Alexander Hawksmoor Veteran Veteran

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    I have the same issue but I'm only using yanfly doodads. When the in game camera moves, the doodads appear to jump slightly to the left and right which makes the game look really weird.
     
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    SoSick. likes this.
  3. Allerka

    Allerka Veteran Veteran

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    Not to be necro-ing a thread, but after over a year of poking around with these plugins having the same problems, I finally figured out the solution.

    In Galv's Cam Control, version 2.0, change lines 106 and 107 to this:

    Code:
    Game_Map.prototype.displayX = function() {return Math.ceil(this._displayX * Galv.CC.size) / Galv.CC.size};
    Game_Map.prototype.displayY = function() {return Math.ceil(this._displayY * Galv.CC.size) / Galv.CC.size};
    The main change is to change the Math.round to Math.ceil. Not exactly sure what's happening, but it seems to do it for me.
     
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  4. SoSick.

    SoSick. Veteran Veteran

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    Hey guys
    I have been getting this problem recently also..but with quasi movement I believe! Anyone else had this problem?
     
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  5. Afaryz

    Afaryz Veteran Veteran

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    Hey, I got this Problem with QCamera. I fixed this with setting the Offset to 0.00. That stopped the shaking for me. Hope this helps also future users.

    regards Afaryz
     
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  6. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

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    So much necroposting in this thread. @SoSick. should have started their own thread, since their problem was different from the OP.

    Afaryz, SoSick, Allerka, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


    Closing this now.

     
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