- Joined
- Sep 8, 2016
- Messages
- 154
- Reaction score
- 49
- First Language
- English
- Primarily Uses
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Hello all,
I am running into an issue using the two named plugins that I cannot seem to find a solution for.
Let's say that I created 4 tiers of skills, and I restricted the 4th tier to only allow one equipped skill. If I were to create an accessory that increases the number of allowed tier 4 skills to two, I could then go to the Equip Skills screen and equip two level 4 skills, no problem.
However, when I remove the accessory from the actor, they will still have both tier 4 skills equipped. If the player were to go into the equip skills menu, they would be locked in until they correct the issue, but if they just never go back in, they get away with having a both skills equipped. This isn't a huge deal from a balance perspective, but it's less than ideal from a design perspective.
I realize that within the menu itself, you can exceed the limitation (see image below) but because of the safeguards added by Yanfly, you cannot exit the menu. So I'm not exactly sure the best way to approach a solution.

The best idea that I came up with is when equipment that affects the allowed slots is removed, it also unequips all skills. A bit of a headache for the player, maybe, but I'd rather that than breaking the game, lol. But I'm unsure of a script that can accomplish this and also run on accessory unequip.
If anyone has any solutions or suggestions, please let me know.
Thank you kindly.
Link to plugins:
Equip Battle Skills: http://www.yanfly.moe/wiki/Equip_Battle_Skills_(YEP)
Equip Skill Tiers: http://www.yanfly.moe/wiki/Equip_Skill_Tiers_(YEP)
I am running into an issue using the two named plugins that I cannot seem to find a solution for.
Let's say that I created 4 tiers of skills, and I restricted the 4th tier to only allow one equipped skill. If I were to create an accessory that increases the number of allowed tier 4 skills to two, I could then go to the Equip Skills screen and equip two level 4 skills, no problem.
However, when I remove the accessory from the actor, they will still have both tier 4 skills equipped. If the player were to go into the equip skills menu, they would be locked in until they correct the issue, but if they just never go back in, they get away with having a both skills equipped. This isn't a huge deal from a balance perspective, but it's less than ideal from a design perspective.
I realize that within the menu itself, you can exceed the limitation (see image below) but because of the safeguards added by Yanfly, you cannot exit the menu. So I'm not exactly sure the best way to approach a solution.

The best idea that I came up with is when equipment that affects the allowed slots is removed, it also unequips all skills. A bit of a headache for the player, maybe, but I'd rather that than breaking the game, lol. But I'm unsure of a script that can accomplish this and also run on accessory unequip.
If anyone has any solutions or suggestions, please let me know.
Thank you kindly.
Link to plugins:
Equip Battle Skills: http://www.yanfly.moe/wiki/Equip_Battle_Skills_(YEP)
Equip Skill Tiers: http://www.yanfly.moe/wiki/Equip_Skill_Tiers_(YEP)
