Yanfly's Event Chase Player Stealth - Conflicting Triggers

Gryffin

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Solved: I was referred on Reddit to Yanfly's Event Encounter Aid. It seems to have worked pretty well. Set your guard's trigger to event touch, then use conditional branches with script calls to split the results based on facing direction.


Hello,
I'm making a stealth prototype using Yanfly's Event Chase Player Stealth. I have it working, sort of. The problem is that I need the event trigger from player touch, but also from event touch. Right now, I have the custom move route with this._chaseRange set. That's working right. But I have the guard's trigger set to player touch, so that you can sneak up behind the guard and knock him out. It triggers Self Switch A and switches just to a static knocked out sprite. But how do I also create a trigger for when the guard sees, chases, and catches the player? I would need the event to be event touch, right? Do you see my dilemma? Thanks for your help.
 
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