- Joined
- Mar 14, 2012
- Messages
- 65
- Reaction score
- 4
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- English
- Primarily Uses
http://www.yanfly.moe/wiki/Hit_Accuracy_(YEP)
The plugin works as intended (as far as I can tell, anyway), other than the issue this thread is about. If a skill has a chance to inflict a State, and that skill's Hit Type is set to "Certain Hit," it will ignore any State Rate the target has (even 0%) to always inflict it; the only exception is if the target has the State Resist trait (e.g. State Resist - Poison). While a simple enough workaround would be to set State Resist where desired, doing this for Knockout causes them to become immortal due to how MV functions. As I am not a programmer, does anyone else know how to fix this? I have tested both with all my other plugins and without, and can confirm that Hit Accuracy itself is at fault.
The plugin works as intended (as far as I can tell, anyway), other than the issue this thread is about. If a skill has a chance to inflict a State, and that skill's Hit Type is set to "Certain Hit," it will ignore any State Rate the target has (even 0%) to always inflict it; the only exception is if the target has the State Resist trait (e.g. State Resist - Poison). While a simple enough workaround would be to set State Resist where desired, doing this for Knockout causes them to become immortal due to how MV functions. As I am not a programmer, does anyone else know how to fix this? I have tested both with all my other plugins and without, and can confirm that Hit Accuracy itself is at fault.

