- Joined
- May 23, 2015
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- 94
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- RMMV
Hi, I am doing this neat combination of those plugins together for my sister to play... and yet I find something bit conflicted in my mind as I code around.
I would like to have one upgradeable equipment that comes with multiple skills but each upgrade will give each skill, not all skills at once on initial (Boost +0).
Imagine this - Fire Materia holds three skills... +0 give "Fire" magic-skill, +2 give "Fira" magic-skill, and +4 give "Firaga" magic-skill.
I suspect that it require Eval or something... but the problem - i sucks at eval and javascript-coding because no matter I tried on my own, I keep mess it up during test runs.
So, I would appreciate to have your written code to help me to cover this. =X
Speaking of which, would there be a way to "overwrite" this in same item, such as to increase the chance for each boost-upgrade (+0 for 20%, +1 for 40%, +2 for 60%, etc in one item)?
I would like to have one upgradeable equipment that comes with multiple skills but each upgrade will give each skill, not all skills at once on initial (Boost +0).
Imagine this - Fire Materia holds three skills... +0 give "Fire" magic-skill, +2 give "Fira" magic-skill, and +4 give "Firaga" magic-skill.
I suspect that it require Eval or something... but the problem - i sucks at eval and javascript-coding because no matter I tried on my own, I keep mess it up during test runs.
So, I would appreciate to have your written code to help me to cover this. =X
Speaking of which, would there be a way to "overwrite" this in same item, such as to increase the chance for each boost-upgrade (+0 for 20%, +1 for 40%, +2 for 60%, etc in one item)?

