Yanfly's Item Synthesis Add-on/Feature request

Hacker183

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I would like to have a parameter that can be set in Item synthesis so only If an item is equipped will it be list in the known recipes list.


The thought behind this is that I can then use Equip Requirements to help set what and when items can be made.


In concept I know how to do this but my JS skills are weak.  All you need is a boolean var, if it's set to true then don't count any thing in innovatory.


Thanks for any help.
 
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Hacker183

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So I have been looking in to how this plugin works, and by that I mean I have be dropping in comments and running it and seeing what blows up and when....


I thing i have made some head way. The issue now I think i have found a bug......


Two things,


1) If you have an item (Weapon in this case) equipped with a recipe and it is the only recipe you have, you will not get the command in the main menu to open the sub menu.


2) If you have an item equipped (Same weapon) with a recipe and an item in your innovatory with a recipe you'll get the command, but in the sub menu it reports 1/2 recipes collected. if you unequip the item (disarm) it will report 2/2. Or in the first scenario you can open the sub menu.


Can any one can verify this? if so I'll get a bug report put together for yanfly.


I'll work on this some more tonight and post if i ever get it working the way i want, for any one who cares.


Thanks for Reading! 
 

Hacker183

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Thats it I'm calling it.... Java script and me are not friends...... If and one knows a way to do some thing like this I would love to hear from you....
 

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