- Joined
- Mar 27, 2013
- Messages
- 18
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hello everyone!
First off this is my first post here so I'd like to thank all the coders that do amazing work providing us with all the tools we need to make these games we love!
Now my question/problem is: I'm trying to make a character that is an alchemist. I have made a skill that will call a common event to open the item synthesis menu, but it also opens up the weapon and armor synth as well. Is there any way to have it just open the item synthesis menu for ALL item recipes. (I am having the user find alchemy books throughout the game that will provide more recipes as you go).
Along the same lines, I wanted to have a blacksmith that wouldn't be able to do alchemy. So to be able to open all weapon and/or armor recipes would be great. Maybe just a plugin option to call "Opensynthesis Item" or "Opensynthesis Weapon, Armor" etc.
Thanks!
First off this is my first post here so I'd like to thank all the coders that do amazing work providing us with all the tools we need to make these games we love!
Now my question/problem is: I'm trying to make a character that is an alchemist. I have made a skill that will call a common event to open the item synthesis menu, but it also opens up the weapon and armor synth as well. Is there any way to have it just open the item synthesis menu for ALL item recipes. (I am having the user find alchemy books throughout the game that will provide more recipes as you go).
Along the same lines, I wanted to have a blacksmith that wouldn't be able to do alchemy. So to be able to open all weapon and/or armor recipes would be great. Maybe just a plugin option to call "Opensynthesis Item" or "Opensynthesis Weapon, Armor" etc.
Thanks!
