Yanfly's Party Engine

Satchellfise

Warper
Member
Joined
Jul 30, 2015
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Hey, I don't know if there's already a post somewhere that has an answer but if there isn't, then I have a question. I installed Yanfly's Party System and it's working great, the only problem is that when a party member is "removed" from the party and place in reserve, the game still registers that there's a party member in that slot. Because I'm really fond of the "tail" of party members, this became a problem when planning cutscenes where it appears that characters start branching off directly from the tail. When a player removes party members, the system I have makes those party members to seemingly appear very suddenly. If you're confused but might have a solution, please ask and if there's a forum link I should go to, lmk. Many thanks.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top