- Joined
- Apr 19, 2017
- Messages
- 12
- Reaction score
- 11
- First Language
- Arabic
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- RMMV
Hello there, how's everyone doing I hope you are all fine and well.
I hope I'm posting this in the right place XD.
I am creating my project in my free time and trying to wrap Chapter 1 up and currently stuck at a problem which either has a solution in scripts or remove the entire idea which is a solution that I don't want to reach. Since I'm nearly done with creating the game system.
Using the well known developer creations which you can check here: http://yanfly.moe
Specifically I need help with Yanfly's Party Limit Gauge plugin which you can grab here:
http://yanfly.moe/2016/02/06/yep-67-party-limit-gauge/
The party gauge is an awesome extra cost for great skills that needs the team contribution to fill a bar up, a great way to add an extra cost other than HP, MP and TP for skills.
In my battle system I have a specific catagory let's call it "Special" for now, every skill under that catagory will cost a full increment/a chunk from the party gauge and that's the only cost because they are powerful and mostly for crowd control/AoE, now for my problem.
I don't want those skills to add more raw values to the gauge upon usage, since it took the player a while and some sacrifices to fill that gauge up to use that skill. It is basically cheating to fill for an example 200 points to use that skill which costs 150 [50 left in gauge] only to see that the skill adds 50 points upon completion so [50 left over + 50 after skill] because I am dealing HP damage and in the parameters when you deal HP damage you gain 10 points to the gauge in my system. I tried the Lunatic mode custom edits like user.level * 0, tried divide but no use. I also tried to change parameter gain to Zero and make custom gain tags to each skill it did work but this will take a great deal of time and it's not practical/probably there's a way to set that/those skills only to zero gain.
In short Terms is there a way to make a skill individually cost X number from the gauge but it Will NEVER add points to the gauge upon dealing X type of damage while having a static parameter value in the Plugin (in my system it's (+ 10 when dealing HP damage)?.
Forgive me for such a large note ^_^ and I am not a scripter so please forgive me again if the answer was simple
.
Thank you in advance.
I hope I'm posting this in the right place XD.
I am creating my project in my free time and trying to wrap Chapter 1 up and currently stuck at a problem which either has a solution in scripts or remove the entire idea which is a solution that I don't want to reach. Since I'm nearly done with creating the game system.
Using the well known developer creations which you can check here: http://yanfly.moe
Specifically I need help with Yanfly's Party Limit Gauge plugin which you can grab here:
http://yanfly.moe/2016/02/06/yep-67-party-limit-gauge/
The party gauge is an awesome extra cost for great skills that needs the team contribution to fill a bar up, a great way to add an extra cost other than HP, MP and TP for skills.
In my battle system I have a specific catagory let's call it "Special" for now, every skill under that catagory will cost a full increment/a chunk from the party gauge and that's the only cost because they are powerful and mostly for crowd control/AoE, now for my problem.
I don't want those skills to add more raw values to the gauge upon usage, since it took the player a while and some sacrifices to fill that gauge up to use that skill. It is basically cheating to fill for an example 200 points to use that skill which costs 150 [50 left in gauge] only to see that the skill adds 50 points upon completion so [50 left over + 50 after skill] because I am dealing HP damage and in the parameters when you deal HP damage you gain 10 points to the gauge in my system. I tried the Lunatic mode custom edits like user.level * 0, tried divide but no use. I also tried to change parameter gain to Zero and make custom gain tags to each skill it did work but this will take a great deal of time and it's not practical/probably there's a way to set that/those skills only to zero gain.
In short Terms is there a way to make a skill individually cost X number from the gauge but it Will NEVER add points to the gauge upon dealing X type of damage while having a static parameter value in the Plugin (in my system it's (+ 10 when dealing HP damage)?.
Forgive me for such a large note ^_^ and I am not a scripter so please forgive me again if the answer was simple
Thank you in advance.

