Gudako

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This if from the Yanfly's Party System plugin, what can I do to separate the class text from the name text, in the code itself I don't see what could I change
1.png
 

Andar

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It is already seperated - the problem is that the name is too long, using up all the space assigned to it.

If you check in detail you'll see that the name starts at the same position as the gauges below it, and if I remember correctly you would have to move that entire section (class name and gauges) to the right to get more space.
 

Gudako

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It uses this to draw them, everything together:
Window_PartyDetail.prototype.drawActorBasicInfo = function() {
var w = this.width - this.padding * 2;
var h = this.height - this.padding * 2;
var y = 0;
var padding = 0;
var xpad = padding + Window_Base._faceWidth;
var width = w - 162 - this.textPadding();
h = Window_Base._faceHeight;
this.drawActorFace(this._actor, 0, 0, Window_Base._faceWidth, h);
this.drawActorSimpleStatus(this._actor, xpad, y, width);
};

I can make the bars smaller but thats about it.
 

Gudako

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1.png

Had to do it individually, I didn't know what else I could do
 

ATT_Turan

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As you can see from the code you posted, the drawActorSimpleStatus() function is what draws the actor's name and class.

You can pretty easily adjust the x/y coordinates in the function calls there.

I would second the suggestion, however, that you have an overly huge name just for general purposes throughout your game.
 

Gudako

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Ah, but the SimpleStatus draw them all together, I could move them around but they would move together so I just used a drawActor() function for every single thing.
 

ATT_Turan

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Ah, but the SimpleStatus draw them all together, I could move them around but they would move together
...no?
From drawActorSimpleStatus:
Code:
    this.drawActorName(actor, x, y);
    this.drawActorLevel(actor, x, y + lineHeight * 1);
    this.drawActorIcons(actor, x, y + lineHeight * 2);
    this.drawActorClass(actor, x2, y);

Four separate function calls for the four separate text components (then the two gauges).

In each of those you can do whatever you dang well please to the coordinates - the two things after "actor". If you want the class to show more to the right, you could change it to:
Code:
this.drawActorClass(actor, x2+10, y);
and see what that looks like.

If you found another solution that does what you want, that's awesome. I just wanted to point out you can absolutely modify every aspect separately.
 

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