Yanflys Sideview battler issue

radajin

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So I'm using yanfly's side battler plug-in plus action sequencings and like a bajillion others of his, I'm trying to create my own boss through photoshop and I got him to collapse the way I want, but then his "Dead" motion keeps playing after he sinks into the floor and the death sounds play. So, I tried using the <sidebattler collasp> command in the plugin help list on his website and then the boss "dies" but doesn't play his death animation and sink into the floor, his corpse just go's poof. it still plays the boss collapse sounds though.


so i was wondering if there was a way to show him do his death animation and then disappear.


TLDR, boss's dead body is disappearing before he plays his "dead" animation. and if I remove the side Side view Collapse bracket from his enemy notetag, then he keeps dying over and over and over, which is kind funny but not what i want.


Edit. Still having lots of trouble with this can't figure it out. Maybe it's just not written into the plug-in which sucks, I love the default boss collapse and it irritates me this plug-in messes that up. but the plug-in is too good to give up so I'm at a loss as to what to do.
 
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ashikai

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I don't think you can do this with just Animated Sideview Battlers + action sequences. COLLAPSE will just cause the enemy to fade, and NO COLLAPSE will play the death animation on loop, which I believe is the expected behavior. I'd try making the boss's death an event so as it fades, you can put the sprite back and play the animation the way you want to while pausing the battle. That's what I've been doing thus far. Dunno if it's the best solution. o.o;
 

radajin

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yeah, i was trying to figure out a way to do that, best i could determine is to maybe when boss hp = 0 to have him force and action to play a skill i could use a default boss action sequence "death" where it plays the animation i want through the motion control and then maybe slowly fades him out with the opacity controll, he'd still be "there" but you couldn't see or target him. It would be nice to use the default collasp but i just don't see it working, been messing with it for days.
 

ashikai

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What about if you make the boss immortal so that any hit that would kill him leaves him with 1HP and then you can play your event? Then at the end of the event you can turn off the immortal status and deal 1HP damage to make him fade for good?
 

radajin

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i eneded up using the when boss = 0 hp event and forced him to play a skill to have him die. worked out really well.
 

ashikai

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That's actually pretty clever! Making a note of that for later. :D
 

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