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- Feb 15, 2015
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Hi!
(sorry for my bad english btw)
I'm confused with how do I use the "Lunatic Mode" note tags in Skill Core plugin.
Basically, my skills absorbs damage but not the entire damage (so I don't want to use the innate function in formula box), only a % that increases according of users LUK. So here what I tried (the formula I used the way I'd use in the formula box):
<Post-Damage Eval>x = 25 + (a.luk / 5);y = (a.mat * 4) - (b.mdf * 2) j = y * (y/100)a.gainHP(j)</Post-Damage Eval>Post-damage implies the skill succefully hit the target.
X calculates the % of dmg absorved
Y is the dmg formula
J is the final calculation (transforms X in a %)
I saw a gainMP() in another topic, so I assumed that a gainHP() would work...
but this code didn't work. Any help? pls >:
(sorry for my bad english btw)
I'm confused with how do I use the "Lunatic Mode" note tags in Skill Core plugin.
Basically, my skills absorbs damage but not the entire damage (so I don't want to use the innate function in formula box), only a % that increases according of users LUK. So here what I tried (the formula I used the way I'd use in the formula box):
<Post-Damage Eval>x = 25 + (a.luk / 5);y = (a.mat * 4) - (b.mdf * 2) j = y * (y/100)a.gainHP(j)</Post-Damage Eval>Post-damage implies the skill succefully hit the target.
X calculates the % of dmg absorved
Y is the dmg formula
J is the final calculation (transforms X in a %)
I saw a gainMP() in another topic, so I assumed that a gainHP() would work...
but this code didn't work. Any help? pls >:
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