- Joined
- Nov 28, 2017
- Messages
- 21
- Reaction score
- 4
- First Language
- Greek
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- RMMV
Hello RMMV Community!
I'm pretty new in the world of RPG Maker, owning the software less than 3 months. One of the first things I did for my current project was to change the default battle system with Yanfly's STB, as it suited perfectly what I was looking for : Instant turn actions that happen right after the given commands.
As my battle eventing got more complicated and my enemies' behavior more advanced, I relied on stuff like Force Action & Action Times+ to accomplish certain effects. Unfortunately, Yanfly's STB seems to totally ignore the latter and the battle never ends (even with either dead battlers or actors) when the former is taking place at some point.
So my question is, can this be fixed somehow? I have minimal knowledge on coding and obviously if the maker himself couldn't work out something easily, it must be really troublesome. Have anyone ever messed around with the plugin just for the sake of trying to find a possible solution? Especially since so many people seem to like it and use it.
In case something like that isn't viable at this very moment, what possible workarounds could be done to achieve the aforementioned actions?
I know there's an alternative form in DreamX's Instant Turn Battle System, but when I tried to use it instead of STB, other issues arose, mainly due to incompatibility with other yanfly plugins, so I guess sticking with it isn't an ideal option.
So, to reach a conclusion, if I have to keep Yanfly's STB with its current flows:
1) How could I "Force" a Victory or Loss at the end of a battle, when Force Action is used midway, causing the battle to drag on forever.
2) How could I make an enemy use 2 actions per turn without Action Times+?
Thanks in advance for your time!
I'm pretty new in the world of RPG Maker, owning the software less than 3 months. One of the first things I did for my current project was to change the default battle system with Yanfly's STB, as it suited perfectly what I was looking for : Instant turn actions that happen right after the given commands.
As my battle eventing got more complicated and my enemies' behavior more advanced, I relied on stuff like Force Action & Action Times+ to accomplish certain effects. Unfortunately, Yanfly's STB seems to totally ignore the latter and the battle never ends (even with either dead battlers or actors) when the former is taking place at some point.
So my question is, can this be fixed somehow? I have minimal knowledge on coding and obviously if the maker himself couldn't work out something easily, it must be really troublesome. Have anyone ever messed around with the plugin just for the sake of trying to find a possible solution? Especially since so many people seem to like it and use it.
In case something like that isn't viable at this very moment, what possible workarounds could be done to achieve the aforementioned actions?
I know there's an alternative form in DreamX's Instant Turn Battle System, but when I tried to use it instead of STB, other issues arose, mainly due to incompatibility with other yanfly plugins, so I guess sticking with it isn't an ideal option.
So, to reach a conclusion, if I have to keep Yanfly's STB with its current flows:
1) How could I "Force" a Victory or Loss at the end of a battle, when Force Action is used midway, causing the battle to drag on forever.
2) How could I make an enemy use 2 actions per turn without Action Times+?
Thanks in advance for your time!
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