- Joined
- Apr 2, 2015
- Messages
- 145
- Reaction score
- 52
- First Language
- English
- Primarily Uses
- RMMV
Hey all! I've run into a problem that might be either impossible without tweaking Yanfly's plugin or is fairly simple.
Basically, all the classes in game are tied to items in the inventory. So if you Have Item A, you unlock Class A and so on. I also have it set up so that if the item is removed, so is the class and the character reverts to their default class.
My current issue is that I'm also using Yanfly's Subclass plugin, to give the player a little more variety in skills/stats. But the above method only accounts for primary class. I'm not entirely sure how the plugin works, but it's using subclass in a way that doesn't recognize the built in checks. Is there any possible script that can account for the sub-class, or would there need to be some major tweaking of the plugin to do so?
Here's a link to both the class plugins: Class Plugin and Subclass Plugin
Basically, all the classes in game are tied to items in the inventory. So if you Have Item A, you unlock Class A and so on. I also have it set up so that if the item is removed, so is the class and the character reverts to their default class.
My current issue is that I'm also using Yanfly's Subclass plugin, to give the player a little more variety in skills/stats. But the above method only accounts for primary class. I'm not entirely sure how the plugin works, but it's using subclass in a way that doesn't recognize the built in checks. Is there any possible script that can account for the sub-class, or would there need to be some major tweaking of the plugin to do so?
Here's a link to both the class plugins: Class Plugin and Subclass Plugin

