Yanfly's subclass system, but with level requirement.

EgorFlame87

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I can not normally recreate the combat system, because I rested against the limitations of the plug-in that adds Subclasses. The level restriction function is extremely necessary in order for the desired subclass to open, say, from level 30. Unfortunately, there is no such function and it is regrettable. I would be glad if someone could edit the original plugin and add such a useful feature to it.
 

Levolpehh

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1. Download Yanfly's BuffStates Core + AutoPassiveStates
2. Create a Skill you learn at x level (30 in this case) Set it so it can't be seen anywhere.
3. Create a State that will unlock the class
4. Add the command for that state in the Skill notebox (as found in the AutoPassiveStates plugin)

See if that works to solve your problem.
 

EgorFlame87

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1. Download Yanfly's BuffStates Core + AutoPassiveStates
2. Create a Skill you learn at x level (30 in this case) Set it so it can't be seen anywhere.
3. Create a State that will unlock the class
4. Add the command for that state in the Skill notebox (as found in the AutoPassiveStates plugin)

See if that works to solve your problem.
Sorry, I do not understand too much about this. Could you please write me in detail in the messages?
 

Levolpehh

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Just download AutoPassiveStates and read the help description. It basically attaches a State to a skill so once you learn that skill you just passively have that state active on your character. So if you create a state that adds a class all you have to do is reference that state with <Passive State: x> in the Skills notetag. Then under Classes, just have your actor learn that skill automatically at level 30, and they should instantly learn the skill upon hitting level 30, then the state you attached to that skill will become active on that actor granting them the new class.
 

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