Yanfly's Vehicle Restrictions plugin doesn't support Terrain Tags

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Animebryan

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I'm using Yanfly's Vehicle Restrictions plugin to control where the Boat can go & it seems in order to allow it to sail the high seas, I'm going to have to cover EVERY SINGLE WATER TILE ON MY 256x256 MAP! That's ridiculous! Why didn't he give an option to use Terrain Tags too?!

So I'm asking if anyone could add Terrain Tags as an option to his Vehicle Restrictions plugin. I would normally post either the entire plugin as code text or attach it as a file, but you know, unauthorized redistribution, paywalled & all that BS.

YEP_X_VehicleRestrict
 

Shaz

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Even if it wasn't paywalled, you should not post other people's plugins in your thread - you should just provide a link to them.

The problem with terrain tags is that a single tile on your map could have 4 different terrain tags. With regions (I'm assuming that's what it uses), each tile can have just one region.

Maybe a silly question, but if you want your boat to go on the ocean, why do you need a plugin? Just put your boat vehicle sprite in the Ship slot.
 

ShadowDragon

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you can have rather a verhicle ON/OFF locations by galv or someone else, if you use default.

if you use more more vehicles (2 typs of ships, you can also simply event for region check).
but default is mostly used unless you are using parallax as well?
 

Animebryan

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Even if it wasn't paywalled, you should not post other people's plugins in your thread - you should just provide a link to them.

The problem with terrain tags is that a single tile on your map could have 4 different terrain tags. With regions (I'm assuming that's what it uses), each tile can have just one region.

Maybe a silly question, but if you want your boat to go on the ocean, why do you need a plugin? Just put your boat vehicle sprite in the Ship slot.
Because the Boat in my game is replaced by a Submarine that can submerge into underwater maps & I plan on having the Sub & Ship as separate vehicles, with the Ship being the 1st vehicle & the Sub being an upgrade later on. And how exactly can a single tile have 4 different terrain tags? Are you referring to B & C tiles having separate Terrain Tags as well? Because I'm not stupid enough to put terrain tags on those type of tiles & allow multiple Terrain tags to stack in one place.

Using terrain tags would be as simple as labeling a single ocean & ocean floor tile as opposed to flooding the entire map with a single region ID then having to manually remove them from solid walls underwater & all land tiles on the world map. Besides, I need different region IDs for random encounters so I can't just use them for vehicle control.

you can have rather a *vehicle* ON/OFF locations by galv or someone else, if you use default.

if you use more more vehicles (2 *types* of ships, you can also simply event for region check).
but default is mostly used unless you are using parallax as well?
Galv's Vehicle ON/OFF Locations does exactly that, it just controls where you can get on & off vehicles. It doesn't control where they can travel. And no, I don't use parallax mapping.
 

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Because I'm not stupid enough to put terrain tags on those type of tiles & allow multiple Terrain tags to stack in one place.
What YOU would do and what other people would do are completely different things. It is possible to have a terrain tag on every single tile, which means 4 layers of terrain tags, and there may be valid reasons to have that. You can't expect a plugin writer to know what one single person intends to do, and to code their plugin based on that intention - they have to cater for what's possible.

Is there an event command to change the vehicle graphic? If there is, you can use the ship vehicle in all instances, and just change it to a ship or submarine as required.
 

ShadowDragon

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maybe this plugin for custom vehicles or another one? to add more if its helping?
I dont know if it also use regions or terrain tags?
 

Animebryan

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What YOU would do and what other people would do are completely different things. It is possible to have a terrain tag on every single tile, which means 4 layers of terrain tags, and there may be valid reasons to have that. You can't expect a plugin writer to know what one single person intends to do, and to code their plugin based on that intention - they have to cater for what's possible.

Is there an event command to change the vehicle graphic? If there is, you can use the ship vehicle in all instances, and just change it to a ship or submarine as required.
Anyone with any common sense knows not to stack terrain tags in a single tile unless it doesn't cause any problems. And why are you shilling so hard against including Terrain Tags as an option along with Region IDs? The 2 practically go hand in hand as far as options go. Any plugin writer with common sense, including Yanfly, would add any options possible to expand the degree of freedom a developer has at using a plugin's features.

The fact that you're making such a big fuss about including such a basic option is more than a little concerning. As a plugin writer yourself who's been a part of this community for over 8 years, I thought you were better than this. You disappoint me. I'm not going to argue about this any further with you. I was just asking for a plugin writer to add a simple option to this plugin. Geez!

maybe this plugin for custom vehicles or another one? to add more if its helping?
I dont know if it also use regions or terrain tags?
The plugin you're suggesting is made by Victor & I avoid his plugins like the plague. In every instance where I tried to use some of his plugins, none of them ever worked right for me & always seems to have compatibility issues with other plugins, including Yanfly's.
 

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dk has one as well, if remember correctly, but I dont know if anyone else made some.
but more custom vehicles in a nice way is always nice to have like notetag or comment

notetag: <custom:ship, tt:2> (custom ship with terrain tag 2)
or as comments.

comment: Custom Ship
comment: Terrain Tag 2

or idk what would be the best way to create something like that.
maybe request a plugin to can do that so there will be no or low compability issue?
 

Shaz

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You're right, it could be added, and it wouldn't take much effort to add. But in your OP you came out all guns blazing, and even though I gave you a valid reason why it might have been excluded, you refused to accept it as a possibility, and your attitude hasn't changed at all in the rest of the thread.

Sometimes people want to help others, but are turned away by their attitudes.
 

Animebryan

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dk has one as well, if remember correctly, but I dont know if anyone else made some.
but more custom vehicles in a nice way is always nice to have like notetag or comment

notetag: <custom:ship, tt:2> (custom ship with terrain tag 2)
or as comments.

comment: Custom Ship
comment: Terrain Tag 2

or idk what would be the best way to create something like that.
maybe request a plugin to can do that so there will be no or low compatibility issue?
I looked through that plugin & it doesn't control options such as which tiles they can move through. It may add additional vehicles but it doesn't allow you to set which tiles they can travel though or be blocked by.

You're right, it could be added, and it wouldn't take much effort to add. But in your OP you came out all guns blazing, and even though I gave you a valid reason why it might have been excluded, you refused to accept it as a possibility, and your attitude hasn't changed at all in the rest of the thread.

Sometimes people want to help others, but are turned away by their attitudes.
It's because it's such an easy feature (and an option which I think Yanfly did incorporate into some of his plugins, but not all) & for someone who usually optimizes his plugins to give the maximum amount of options & freedom, it's frustrating to have to deal with issues like this when they could've easily been prevented by adding the option. Not only that, but Yanfly did everything in his power to cut off all contact methods from his fans & made it near impossible to ask for improvements or fix bugs or some type of compatibility problem.

It's kinda hard to have a positive attitude when nearly every step of development becomes a major hassle because of editor & plugin limitations, including lacking certain types of resources, such as graphics. The more hurdles & hoops I have to jump through, the more irritated & grumpier I get. Everyone has a limit to how much they can tolerate before their mental stress level reaches it boiling point & they snap, and I'm constantly being pushed to that limit.
 

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Unfortunately this is one of the plugins I don't have.
 

Shaz

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It's kinda hard to have a positive attitude when nearly every step of development becomes a major hassle because of editor & plugin limitations, including lacking certain types of resources, such as graphics. The more hurdles & hoops I have to jump through, the more irritated & grumpier I get. Everyone has a limit to how much they can tolerate before their mental stress level reaches it boiling point & they snap, and I'm constantly being pushed to that limit.
Yeah, it is hard. I think you just need to be careful to not let that come through in your posts. Not saying you've gone to this degree, but if I see a post asking for help, and half of it is ranting and insulting, I'm going to stay away, because that dude is already fired up and if I have to ask questions before giving him what he wants, he's going to turn that anger on me, and I'm only here to help.

I don't have Yanfly's plugins. I intend to get them this coming weekend. If nobody has given you a patch by then, bump this thread and I'll see if I can do it for you.
 

Animebryan

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This is also why I despise Yanfly for paywalling his plugins. Because of that, those who don't have it can't help troubleshoot the plugin.

Yeah, it is hard. I think you just need to be careful to not let that come through in your posts. Not saying you've gone to this degree, but if I see a post asking for help, and half of it is ranting and insulting, I'm going to stay away, because that dude is already fired up and if I have to ask questions before giving him what he wants, he's going to turn that anger on me, and I'm only here to help.

I don't have Yanfly's plugins. I intend to get them this coming weekend. If nobody has given you a patch by then, bump this thread and I'll see if I can do it for you.
Alright. Thank you.
 

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This is also why I despise Yanfly for paywalling his plugins. Because of that, those who don't have it can't help troubleshoot the plugin.


Alright. Thank you.
The reason for the paywall was apparently something to do with a plagiarism incident, and also to help fund the team that'll be porting the plugins to MZ. It's not like Yanfly decided to charge for them just for the hell of it to screw people over, and holding that against him when he did so much work for the community completely free is doing him a disservice.
 

Animebryan

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The reason for the paywall was apparently something to do with a plagiarism incident, and also to help fund the team that'll be porting the plugins to MZ. It's not like Yanfly decided to charge for them just for the hell of it to screw people over, and holding that against him when he did so much work for the community completely free is doing him a disservice.
Yes, it was over 'supposed' plagiarism, except that code/programming plagiarism is a roughly grey area because there's only so many ways to write out a particular function. While a lot of plugin writers admit that his code inspired them & some even admit to using parts of code, but Yanfly went on a crusade/witch hunt accusing way more people that weren't even guilty of it at all, literally following the same path as the MeToo movement.

Also, this was way before MZ was even announced, so no, it wasn't for the sole purpose of porting plugins from MV to MZ. That decision wasn't made until after MZ was announced. Yanfly also stated that the EXACT reason he hid his plugins behind a paywall was to deter plagiarists from getting his plugins so they could make slight changes & turn around & sell them to other people. The problem with that though is it doesn't make any logical sense, considering that he was only charging a mere $1/plugin. Any code plagiarist could still buy them for cheap, change them, then charge at least $3-$5 each & still make a profit. The only way a paywall stops people like them is to charge outrageous price to the point of it being way too expensive for them to turn a profit, but would also make them mostly inaccessible in the process.

And for the record, Yanfly trash-talked about a lot of members of the community because of the plagiarism, accusing all of us of being 'entitled' & 'dishonest thieves'. He also made outrageous claims like that the reason so many developers quit before completing a project is because they don't put in a lot of money into their development & therefore don't have a 'invested interest' or incentive to complete them. That's complete & utter bull****!

The real reason that most developers don't complete their projects comes from numerous other factors, such as;
  1. 'It's a hobby', Social/Real Life, Working, Relationships, etc.
  2. Lack of money and/or resources
  3. Constant problems such as errors & plugin compatibility, leading to 'Burnout'
  4. 'Burnout' because most developers don't realize how much time & effort goes into a project & realize that game development is more than they bargained for.
  5. The simple fact that most developers are working solo with little to no help outside forum and/or commission help. It takes AAA companies YEARS to develop decent or good games with lots of money, vs a single individual who lack many of the talents needed to create an original project, such as graphics & animation, music & sound effects, mapping & eventing, and of course, programming plugins to add non-native features.
I'm sorry, but no matter how much anyone gives to the community, nobody gets a free pass to insult their userbase & generalizes everyone in the community as being 'dishonest', 'entitled' 'plagiarists' just because of a FEW *******s out there & throws a conniption fit over it to spit in our faces. Also don't forget that Yanfly had already generated tons of money from P a t r e o n donations before the paywall, meaning the money to help hire more plugin writers & possibly asset creators was already there. No need for the paywall for that purpose.

Not to mention, Yanfly has been gradually distancing himself from his fans long before the plagiarism incident when he restricted plugin bug reports to only P a t r e o n s. Then he eventually 'privatized' his account on here so that no one could send him any PMs. Then he took it even further by disabling comments on all his plugin videos on YouTube. It was pretty damn obvious that he started to bare some form of hatred for the community as he got steadily closer to his retirement.

And just to show that I'm not alone on this, there are plenty of members in the community who agree with me that what he did was messed up & that his reaction was just 'childish'. Keep on defending him if you wish, but just remember: "You either die a hero, or live long enough to see yourself become the villain."
 

Trihan

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If you're taking that much of a principled stance against him, you'd think you would just not use his plugins at all, but okay. I'm not going to argue with you on this.

It is unfortunate that my Yanfly plugin collection doesn't include that one, or I'd be able to help.
 

Animebryan

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If you're taking that much of a principled stance against him, you'd think you would just not use his plugins at all, but okay. I'm not going to argue with you on this.

It is unfortunate that my Yanfly plugin collection doesn't include that one, or I'd be able to help.
No, I don't condone the way he reacted & the paywall that resulted from it, but I'm fully capable of separating a person's personality flaws or decisions from their 'work'. He has created THE most comprehensive library of plugins out of anyone else. It would be much too difficult to try to make a feature rich game without ANY of his plugins. Even his 1st plugin, Core Engine, is almost mandatory because it fixes inherent bugs like Animation Overlay, Audio Volume Stacking, Event Movement Speed/Queue/Colliding, Screen Tearing & even Sprite Distortion.

I may not respect his decisions but I do respect his work & how invaluable it is to the community.
 

Shaz

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This is also why I despise Yanfly
okay, I'm not doing this for you. I had just finished saying what a turn-off it is to see a thread asking for help and full of ranting, and after I said I'd help you, you replied to that very post with more ranting, and have kept it up for the remainder of the thread.

I have great respect for Yanfly and fully support what he's done, and I won't help someone who speaks so badly about him, especially after I've asked them to stop.

I thought you were better than this. You disappoint me.
And so I won't be surprised if you now start ranting at me. That's okay.
 

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The Plugin Support board is not an appropriate place to bash the creators of said Plugins.


For what it's worth, I agree that it was very destructive for Yanfly to paywall his stuff in such a sudden and unexpected manner. It's frustrating.

But if you genuinely want help with using/enhancing the plugin, you're just muddying the waters by bashing the guy in every post. After all, who wants to wade through 20 posts of ranting just to catch up on what has been completed or changed since the initial request?

I'll be watching this thread for a little while. Any more ranting or arguing and I'm just going to close the topic. Alternatively, if you want to start over with a new, clean thread for this same Plugin request, just Report this post (we'll close it), mention that's what you want to do, and create the new thread. That might give you a better shot to get the fix.
 
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