So I'm using a function in YEP_CoreEngine that allows you to limit the amount of specific items that you can carry (<Max Item: x>), and I like this function a lot as it prevents spamming items or hoarding them. The problem is, it does not display the limit of how much of a specific item that you can carry, and I cannot figure out how to reprogram so that is does display it. It'll be bad game design if the player does not know the max amount of a specific item that can be carried and could cause unnecessary frustration when playing my game.
And before anyone asks. Yes, I did look it up and found this thread, I tried the solution shown in it and it did not work (While using the script that specific solution was made for). If it did, I would not be posting this.
Here's how I want it done. Let's say you go to a shop to buy an item, be it a regular item, weapon, armor, etc., and the shop tells you how much of this item you have and how much of this item you can carry up to. For Example, let's say I programmed the limit on my health potions to be so that the player can only have up to 10 health potions at any given moment, so if I go to a shop to and want to buy health potions, I should see something like this.
Health Potion $10 4/10 (Where "4" is the current amount of health potions I have and "10" is the max amount I can carry). Same thing should appear when I sell too so that the player can calculate how much of an item they should keep and how much they should sell.
The same thing would also show up when I go to look at inventory through the menu screen. Like this.
Health Potion 4/10
That is all I want, and I'll be eternally grateful to anyone who can help me with this.
EDIT: Just realized that other thread I posted that had a similar problem was related to something done in VX Ace and not MV, my mistake.