YEA Class System, wrong class lvl shown

Braveado

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Hi, I was looking for info on the matter but since I didn't found anything I'm posting here.


I have a problem regarding the YEA Class System and possibly this Actor Formulas script, and I say possibly because I think these 2 are conflicting in some way, but I'm not sure though. Let me explain myself, I was making a project using the YEACS, and on some time during the making, I added the AF script, and after even more time I noticed an error when a friend was playing the game, the classes lvls not being the number they are supposed to be. The actor could be lvl 2 for example, but the class scene has a lvl 6 on the actor current class, and if I change the class and return, the problem stays there. So, if the actor gets like 1k exp and with the custom exp curve that's the needed to get to lvl 2, the actor is lvl 2 indeed, but if I open the class scene, and on the database the actor class gets to lvl 10 with 1k exp, the scene will tell me that the actor class is lvl 10, the stats of the class are ok with the actual actor lvl, so it sems that the error is purely visual.


I'm using the AF to change the exp curves(because what I wanted wasn't possible with the default curves) and to change the max tp, basically, I think that the custom exp formula, since it's applied on the actor, isn't registering for the classes, and that's why the error I have is occurring. All of this is speculation though, but I'm pretty sure that's the cause of the problem.


If it is, I don't know how to fix it, and if it isn't, well, I need to keep looking.


Could anyone with more experience/knowledge lend me a hand?
 

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