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- Jan 23, 2014
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Hello all,
I am using YEA Save Engine + Dr. Todd's Autosave Problem (\w Name Fix): Which is found here: http://pastebin.com/94BUZ3BU
My issue is when I have to transfer maps it returns this error to me.
http://i.imgur.com/FVpQy1y.png
Here's my set up:
module ToddAutoSaveAce #Autosave file name. AUTOSAVEFILENAME = "AutoSave" #Specify which switches to turn on and off autosave #Autosave before battle? AUTOSAVEBB = 1 #Autosave when menu opened? AUTOSAVEM = 0 #Autosave when changing map? AUTOSAVETM = 1 endHere is the error line.
header[:map] = Marshal.load(Marshal.dump($game_map))I have looked at this past topic to look for an answer http://forums.rpgmakerweb.com/index.php?/topic/28650-yanfly-save-engine-problem/
I didn't find an answer though. At least for my issue.
What is going on exactly? What I mean by that is how has people set up the auto-save to not throw this error. I am trying my best to become more knowledgeable in Ruby and I would appreciate any advice.
Thanks
I am using YEA Save Engine + Dr. Todd's Autosave Problem (\w Name Fix): Which is found here: http://pastebin.com/94BUZ3BU
My issue is when I have to transfer maps it returns this error to me.
http://i.imgur.com/FVpQy1y.png
Here's my set up:
module ToddAutoSaveAce #Autosave file name. AUTOSAVEFILENAME = "AutoSave" #Specify which switches to turn on and off autosave #Autosave before battle? AUTOSAVEBB = 1 #Autosave when menu opened? AUTOSAVEM = 0 #Autosave when changing map? AUTOSAVETM = 1 endHere is the error line.
header[:map] = Marshal.load(Marshal.dump($game_map))I have looked at this past topic to look for an answer http://forums.rpgmakerweb.com/index.php?/topic/28650-yanfly-save-engine-problem/
I didn't find an answer though. At least for my issue.
What is going on exactly? What I mean by that is how has people set up the auto-save to not throw this error. I am trying my best to become more knowledgeable in Ruby and I would appreciate any advice.
Thanks
