YEA's - Battle Command List (Support Needed)

Corrupted Ralph

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I want to have "Meditate" ability on the main command list...

Image of "Main Command List"

I want to add "Meditate" as the second option.

I have a skill already set up for "Meditate"

I just wanted to know how would I go about adding the skill to the Main Command List?

Here is the code...

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Party Command Window Settings - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # This section adjusts the commands for the Party Command Window. Rearrange # commands as you see fit or add in new ones. Here's a list of which # command does what: # # ------------------------------------------------------------------------- # :command Description # ------------------------------------------------------------------------- # :fight Enters the command selection phase for actors. Default. # :escape Party attempts to escape from battle. Default. # # :combatlog Requires YEA - Combat Log Display. # :autobattle Requires YEA - Command Autobattle. # :party Requires YEA - Party System Add-On: Command Party. # # And that's all of the currently available commands. This list will be # updated as more scripts become available. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # This array arranges the order of which the commands appear in the Party # Command window. PARTY_COMMANDS =[ :fight, :autobattle, # :custom1, # :custom2, :escape, ] # Do not remove this.
There is the Script, this is the part responsible for what shows up there...

here is the setup for Custom1 and Custom2:

Code:
 #--------------------------------------------------------------------------    # - Party Command Custom Commands -    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -    # For those who use scripts to that may produce unique effects in battle,    # use this hash to manage the custom commands for the Party Command Window.    # You can disable certain commands or prevent them from appearing by using    # switches. If you don't wish to bind them to a switch, set the proper    # switch to 0 for it to have no impact.    #--------------------------------------------------------------------------    CUSTOM_PARTY_COMMANDS ={    # :command => ["Display Name", EnableSwitch, ShowSwitch, Handler Method],      :custom1 => [ "Custom Name",            0,         0, :command_name1],      :custom2 => [ "Custom Name",           13,         0, :command_name2],    } # Do not remove this.
 
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NaosoX

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Not sure exact ally what you're asking, but from the scripts you posted.. I'm guessing you want custom 1 & 2 to show. Just remove the '#' in front and they should appear(assuming everything else is setup correctly.
 

NaosoX

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Specifically here:

# This array arranges the order of which the commands appear in the Party

# Command window.

PARTY_COMMANDS =[

:fight,

:autobattle,

# :custom1,

# :custom2,

:escape,

] # Do not remove this.
 

Shaz

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DOTCreeper, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


NaosoX, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


READ THE FORUM RULES PEOPLE. STOP MAKING WORK FOR THE MODS!!!
 

Corrupted Ralph

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Holy Cow!

DOTCreeper, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

NaosoX, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

READ THE FORUM RULES PEOPLE. STOP MAKING WORK FOR THE MODS!!!
Sorry Shaz

Still not working...

I need to know how to set a skill to Custom1
 

NaosoX

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Are you using YANFLY battle command script?

If you read the instructions, it says to use "SKILL x", x being the index number in your skills database-- in your characters' or class' note box. From what I see, adding skills to the menu is in regards to your character menu, not the pre-battle menu.

Custom1 can't call skills, so unless you have a scene scripted to use the skill, it won't work. Imagine this: you are asking the system to use a skill, yet it has nobody to reference using the skill, even at 0 skill cost, who would spend their resources?

Hope this helps!
 
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