YED Sideview Battler help?

unknown-77

Villager
Member
Joined
Jan 13, 2018
Messages
19
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hello, I was hoping someone could help and explain a note tag command to me? The plugin's help file really doesn't explain this too well.

So I was wondering about the command to add custom motions to battlers using YED's Sideview Battlers. Since that alone was one of the reasons I got the plugin. though I'm a little confused about how it's supposed to work. Now I followed the Help file and this is what I came up with.

<Sideview Battler Motion: Fang Blade, 15>

<Sideview Battler Motion>

Name: Fang Blade

Index: 15

Frames: 19

Speed: 6

</Sideview Battler Motion>

However, The motion doesn't play during battles. I tried using the action sequences plugins from yanfly but when I input the mentions name the battler just stands still and doesn't move so I was wondering how I get the game to play the custom motions, Do I need a plugin or did I just mess up with the note tags?

Thank you for reading through this and thanks in advance for the help.
 

zerobeat032

Cloaked Wanderer...
Veteran
Joined
Mar 28, 2014
Messages
269
Reaction score
196
First Language
English
Primarily Uses
RMMV
You don't actually need

<Sideview Battler Motion: Fang Blade, 15>

That's not going to do anything. the rest of what you have is correct. to call that in the action sequence you'd need to do the following...

custom motion Fang Blade: user

so yeah, you will need Yanfly action sequences. It took me second to figure this one out myself honestly. oh, if that doesn't work (and I don't know why it wouldn't, I've just never used more than one word...), try either one word like fang, blade, or fangblade. but Fang Blade should work, again... I've never tried using two words because I wasn't sure how it'd work lol.
 

unknown-77

Villager
Member
Joined
Jan 13, 2018
Messages
19
Reaction score
0
First Language
English
Primarily Uses
RMMV
So I don't need the first part, I can just put whatever name I need to for the custom motion to work?
 

zerobeat032

Cloaked Wanderer...
Veteran
Joined
Mar 28, 2014
Messages
269
Reaction score
196
First Language
English
Primarily Uses
RMMV
Basically what you need is the following...

<Sideview Battler: 'whatever the name of you spritesheet is'>

<Sideview Battler Size: 'width and height of the sheet'>

<Sideview Battler Motion>

Name: Fang Blade

Index: 15

Frames: 19

Speed: 6

</Sideview Battler Motion>

so yeah, you don't need the first part.
 

unknown-77

Villager
Member
Joined
Jan 13, 2018
Messages
19
Reaction score
0
First Language
English
Primarily Uses
RMMV
hello, sorry for the late reply haven't been checking my emails lately and I've swapped with work. but anyway I did try the method you told me but nothing changed so would I need to put it in the skill note tag or with the other motions in the actor note tag?
 

zerobeat032

Cloaked Wanderer...
Veteran
Joined
Mar 28, 2014
Messages
269
Reaction score
196
First Language
English
Primarily Uses
RMMV
in the actor's note tag with the rest of the motions you have.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Worst part about doing a plugin based on an existing system: figuring out the best way for developers to set up the data.
Right now, my free time is less when Covid 19 in my country.
Begin to reduce the number of daily infections to 0.
Okay someone really needs to fix that broken railing, its a health hazard...

Forum statistics

Threads
99,207
Messages
963,067
Members
130,797
Latest member
xdived
Top