Yed-SideviewBattler : java error

Nantas

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Hello everyone !

I will soon need the plugin Yed-SideviewBattler (link here : https://raw.githubusercontent.com/s.../build/SideviewBattler/YED_SideviewBattler.js) to use a custom pixel battler I have ordered.

But when I turn the plugin on in game, here is what I get as an error when the player gets in battle:
TypeError: Cannot read property 'index' of undefined
at Sprite_Enemy.updateSideviewFrame (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YED_SideviewBattler.js:975)
at Sprite_Enemy.updateFrame (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YED_SideviewBattler.js:950)
at Sprite_Enemy.Sprite_Battler.updateMain (rpg_sprites.js:512)
at Sprite_Enemy.Sprite_Battler.updateMain (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YEP_BattleSelectCursor.js:308)
at Sprite_Enemy.Sprite_Battler.update (rpg_sprites.js:493)
at Sprite_Enemy.Sprite_Battler.update (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YEP_BattleEngineCore.js:2906)
at Sprite_Enemy.Sprite_Battler.update (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YEP_X_ActSeqPack2.js:1197)
at Sprite_Enemy.Sprite_Battler.update (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YEP_X_VisualHpGauge.js:472)
at Sprite_Enemy.update (rpg_sprites.js:952)
at Sprite_Enemy.update (/C:/Users/Patrick%20Lenz/Desktop/IGMC/js/plugins/YEP_BattleEngineCore.js:3229)

Do someone understand what happens here, and if possible fix that ? I am willing to pay for that fix if needed, as I will need that plugin very soon !

Thank you in advance !
 

Andar

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Do you start a new game after turning on the plugin?

You have to do that, you can't load old (and then incompatible) saves or you geht these Kind if errors on activating plugins.
 

Nantas

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Yes I always start a new game, I have once been kept in such issue.
It's a strange error :/
 

Andar

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Then you have an incompatibility or a configuration error.
Please provide a screenshot of your plugin manager with all your plugins.
 

bgillisp

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Reading through the error log you posted, it looks like an error between Yanfly's Enemy HP Gauge and the YED Sideview battler. Try turning off Yanfly's Enemy HP gauge and see if it works. If so, then that was the issue and you'll have to get a new enemy HP gauge script.
 

Nantas

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I have tried turning off the VisualHPGauge plugin as you proposed and no, the error is the same.
I use a lot of plugins, but I have made sure that they were compatible. The problem I encounter now is surely an incompatibility, but I cannot afford myself to not use Yed-SideviewBattler.
I am using the latest version of MV, and I have seen somewhere that the plugin was only compatible with MV 1.3. What do you think ?
 

digger6

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Do you have YEP_X_AnimatedSVEnemies?, if not, are you trying to use the animated system?.
YED-SideviewBattler
* 4. Current version only support animated enemies with Yanfly's Animated
* Sideview Enemies. This will be standalone on next version.
 

Nantas

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I have news : seems like the culprit here is YEP_X_AnimatedSVEnemies, I have deleted it and the error disappeared, thanks to @waynee95 .
As I am using for IGMC only custom battlers or not animated ones, I won't need Yanfly's plugin.
So it resolves the problem.

But maybe there should be investigation for people using that plugin with Yanfly's plugin. We know now that Yanfly's is the culprit.
 

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