YED_Sideview battler tutorial:

deathsia

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Basically I want to use this plugin but I literally have no idea how to make it work so I'm just going to ask this outright and hope someone gives me the help I need.

I need a template for a sideview battler sprite sheet with the following specs:

Each frame is 96x96px

There are a maximum total of 9 frames per pose(ex: attack animation has 9 frames)

I intend to use all of the following poses:

walk wait chant guard damage

evade thrust swing missile skill

spell item escape victory dying

abnormal sleep dead

------------

Basically I need the dimensions of the sheet needed for this setup so it plays the animations correctly in game as well
as how to use this config setup in my actor's notebox:

<Sideview Battler Motion>

Name: NAME

Index: INDEX

Loop

Frames: X

Speed: Y

</Sideview Battler Motion>

I have no idea how to use this plugin so I would be most grateful if people could help me with this.

Edit: Also some information on where which set of frames would go in the sheet would also be very helpful as idk where to place them.
 

KayZaman

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Like this?


EDIT: So, you need help?
 
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deathsia

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Yes, I need help. Can you or anyone else provide what I asked for in my OP?
 

poppicha

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Put this in your character's note tag.
*add "loop" in skill action mean you want that motion freeze in last frame until action finish
if you not add that's mean if the frame finished, the character frame will go back to wait motion*
Each character can set up with diffrent frame, size depend on notetag.
[Example]

<Sideview Battler: Your Sheet Name>
<Sideview Battler Frames: 9>
<Sideview Battler Size: 96, 96>

<Sideview Battler Motion>
Name: walk
Index: 0
loop
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: wait
Index: 1
loop
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: chant
Index: 2
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: gaurd
Index: 3
loop
Frames: 1
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: damage
Index: 4
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: evade
Index: 5
loop
Frames: 2
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: thrust
Index: 6
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: swing
Index: 7
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: missile
Index: 8
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: skill
Index: 9
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: spell
Index: 10
loop
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: item
Index: 11
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: escape
Index: 12
loop
Frames: 3
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: victory
Index: 13
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: dying
Index: 14
loop
Frames: 7
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: abnormal
Index: 15
loop
Frames: 7
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: sleep
Index: 16
loop
Frames: 3
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: dead
Index: 17
Frames: 4
Speed: 12
</Sideview Battler Motion>


If you want to add more motion like your custom motion in YEP Action Sequence you can add more set up like this
[Example]

<Sideview Battler Motion>
Name: specialpower
Index: 18
Frames: 7
Speed: 3
</Sideview Battler Motion>

In skill notetag you "must" add "custom" word in action sequence.
[Example]

custom motion specialpower: user
 
Last edited:

deathsia

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Put this in your character's note tag.
*add "loop" mean you want that motion freeze in last frame until action finish
if you not add that's mean if the frame finished, the character frame will go back to wait motion*
Each character can set up with diffrent frame, size depend on notetag.
[Example]

<Sideview Battler: Your Sheet Name>
<Sideview Battler Frames: 9>
<Sideview Battler Size: 96, 96>

<Sideview Battler Motion>
Name: walk
Index: 0
loop
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: wait
Index: 0
loop
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: chant
Index: 1
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: gaurd
Index: 2
loop
Frames: 1
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: damage
Index: 3
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: evade
Index: 4
loop
Frames: 2
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: thrust
Index: 4
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: swing
Index: 5
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: missile
Index: 6
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: skill
Index: 7
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: spell
Index: 8
loop
Frames: 9
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: item
Index: 9
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: escape
Index: 10
loop
Frames: 3
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: victory
Index: 11
loop
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: dying
Index: 12
loop
Frames: 7
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: abnormal
Index: 13
loop
Frames: 7
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: sleep
Index: 14
loop
Frames: 3
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: dead
Index: 15
Frames: 4
Speed: 12
</Sideview Battler Motion>


If you want to add more motion like your custom motion in YEP Action Sequence you can add more set up like this
[Example]

<Sideview Battler Motion>
Name: specialpower
Index: 16
Frames:
Speed: 3
</Sideview Battler Motion>

In skill notetag you "must" add "custom" word in action sequence.
[Example]

custom motion specialpower: user
Awesome! Thank you so much! Do you by chance know the dimensions I would need for the sheet itself? I'm horrible at math. :(
 

poppicha

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Awesome! Thank you so much! Do you by chance know the dimensions I would need for the sheet itself? I'm horrible at math. :(
If the sprite's spec you want is
Maximum per frame is 9

Normal setting motion
walk wait chant guard damage
evade thrust swing missile skill
spell item escape victory dying
abnormal sleep dead =18


Your sheet sprite must
Width = 864 Height = 1728
 

deathsia

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If the sprite's spec you want is
Maximum per frame is 9

Normal setting motion
walk wait chant guard damage
evade thrust swing missile skill
spell item escape victory dying
abnormal sleep dead =18


Your sheet sprite must
Width = 864 Height = 1728
You are a GOD SEND! THANK YOU!!!
 

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