YED_SideviewBattler Enemies

LadyBaskerville

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I'm encountering a problem when using the YED_SideviewBattler plugin to animate enemies:


The frames appear next to each other instead of animating properly. It looks more or less like this:


Battle.gif


The actor at the very top is animated with the same plugin and the exact same notetag. Everything works as expected there.


This is my notetag for both the actor and the enemy:

Code:
<Sideview Battler: simpleSV>
<Sideview Battler Frames: 3>
<Sideview BattlerSpeed: 12>
<Sideview Battler Size: 64, 64>

<Sideview Battler Motion>
  Name: walk
  Index: 0
  Loop
</Sideview Battler Motion>
simpleSV is this graphic (made for testing purposes, I would normally use more frames with this plugin):


simpleSV.png


It's placed in both the sv_actors and the sv_enemies folder.


I'm using the following plugins with default configurations in this order:


YEP_BattleEngineCore (v1.40)


YEP_X_AnimatedSVEnemies (v.1.15)


YED_SideviewBattler (v.1.1.0)


Engine and project are updated to 1.3.3 and the error occurs in a fresh project as well.


Can someone tell me what I did wrong? :)


EDIT: When setting the Sprite Width and Sprite Height parameters of YEP_X_AnimatedSVEnemies manually to 64, like it says in the Help file for YED_SideviewBattler

5. When using with Yanfly's Animated Sideview Enemies, the sprite width and


height should be set manually instead of 'auto'.
the first two frames are animated properly, but the third "jumps" to the side like before.
 
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KingKraken

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That's really weird, especially considering it works just fine for your actors. Here's something to try out at least: instead of using the lines, within the enemy notags, what happens when you leave that blank? For all of my animations for both of Yanflys scripts, I haven't used notags for actors or enemies and just had them rely on the default settings for both.

Anyways, if the enemies animations play out normally with the default plugin settings, perhaps there is something important missing in the notetag way of editing the animations. Maybe even avoid using the 64/64 and just set the plugins dimensions to auto.
 

LadyBaskerville

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With no notetags at all, it just shows the complete spritesheet as an enemy graphic.


With just the <Sideview Battler: simpleSV> notetag, YED_SideviewBattler throws an error because no walk animation is specified.


Yanfly's plugin on its own works with just that notetag if I turn off YED_SideviewBattler (obviously, the spritesheet isn't formatted correctly for that, so it still looks weird; but it's an expected "weird" :) )


Activated YED_SideviewBattler again and re-added the <Sideview Battler Motion> ... </Sideview Battler Motion>, setting the Frames, Speed and Size in the plugin parameters - same errors as before. If I set the Sprite Width / Height parameters to "auto", it shows the three frames on three different positions, if I set them both to 64, the first two frames animate on top of each other as they should, but the third shows up at the same position as with the "auto" configuration. Yami's plugin doesn't support "auto" as a parameter value; if I use it, the enemy sprite doesn't even show up. The same thing happens when using the Yanfly notetags


<Sideview Width: 64>


<Sideview Height: 64>


for the enemy.


BUT! It works when setting <Sideview Width: x> to the width of the entire spritesheet (192 in this case, but the same is true for larger sheets). This only applies to the width though, for the height it doesn't seem to make a difference.


So thank you very, very much for pointing me to the notetags again! I'm so happy right now BD


I think changing the notetag solved my problem, but I'd rather leave this thread open in case it didn't for all the animations.
 

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