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I'm encountering a problem when using the YED_SideviewBattler plugin to animate enemies:
The frames appear next to each other instead of animating properly. It looks more or less like this:

The actor at the very top is animated with the same plugin and the exact same notetag. Everything works as expected there.
This is my notetag for both the actor and the enemy:
simpleSV is this graphic (made for testing purposes, I would normally use more frames with this plugin):

It's placed in both the sv_actors and the sv_enemies folder.
I'm using the following plugins with default configurations in this order:
YEP_BattleEngineCore (v1.40)
YEP_X_AnimatedSVEnemies (v.1.15)
YED_SideviewBattler (v.1.1.0)
Engine and project are updated to 1.3.3 and the error occurs in a fresh project as well.
Can someone tell me what I did wrong?
EDIT: When setting the Sprite Width and Sprite Height parameters of YEP_X_AnimatedSVEnemies manually to 64, like it says in the Help file for YED_SideviewBattler
The frames appear next to each other instead of animating properly. It looks more or less like this:

The actor at the very top is animated with the same plugin and the exact same notetag. Everything works as expected there.
This is my notetag for both the actor and the enemy:
Code:
<Sideview Battler: simpleSV>
<Sideview Battler Frames: 3>
<Sideview BattlerSpeed: 12>
<Sideview Battler Size: 64, 64>
<Sideview Battler Motion>
Name: walk
Index: 0
Loop
</Sideview Battler Motion>

It's placed in both the sv_actors and the sv_enemies folder.
I'm using the following plugins with default configurations in this order:
YEP_BattleEngineCore (v1.40)
YEP_X_AnimatedSVEnemies (v.1.15)
YED_SideviewBattler (v.1.1.0)
Engine and project are updated to 1.3.3 and the error occurs in a fresh project as well.
Can someone tell me what I did wrong?
EDIT: When setting the Sprite Width and Sprite Height parameters of YEP_X_AnimatedSVEnemies manually to 64, like it says in the Help file for YED_SideviewBattler
the first two frames are animated properly, but the third "jumps" to the side like before.5. When using with Yanfly's Animated Sideview Enemies, the sprite width and
height should be set manually instead of 'auto'.
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