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This is an exact problem LadyBaskerville was having. But his solution, given inserting <Sideview Width: x> into the notetag, causes a new problem. Due to adding the width the size of the spritesheet, in battle, it recognizes the enemy's hitboxes the size of the given width, causing my actor to run off screen or above screen. Is there another solution to this?


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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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