YED_SkillShop Plugin

Piyan Glupak

Veteran
Veteran
Joined
Nov 14, 2016
Messages
68
Reaction score
39
First Language
English
I have recently installed this plugin in the game that I am working on. It works okay, but there are a couple of things that I would like to ask about, for my own interest.

https://raw.githubusercontent.com/s...delta/master/build/SkillShop/YED_SkillShop.js

Firstly, in the plugin help, it gives 2 syntaxes for opening the shop:

1) OpenSkillShop(ID,ID,ID)

2) OpenSkillShop ID ID ID

Only syntax 2 (without brackets or commas) works. The first one, which uses brackets and commas doesn't add the skills you want sold to the shop. Is this because the plugin was written a while ago, and I have upgraded to MV version 1.6.1? Is this kind of thing something to be aware of if trying out plugins written for previous versions of MV?

Secondly, although the plugin is good at not selling skills to actors that already know the skill, it will happily take money for trying to teach actors who can't learn that skill, for instance, because it is a magical skill and the actor can not use magic. Is this a function that has altered when MV has been updated?

I have had to limit the spell availability to the classes that I want to use it by notetags for the skill in the database, for example:

<Buy Cost Gold: 600>

<Buy Custom Require>

actor.currentClass().id > 4

actor.currentClass().id < 7

actor.level > 8

</Buy Custom Require>


where classes 5 and 6 are the classes that I want to be able to learn that spell.

I stress that the plugin works well, and is a boon for those who want to have a mage guild, spell college or similar to teach most of the spells. I am just curious in case I want to use other plugins that haven't been updated for later versions of MV.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top