- Joined
- Jan 21, 2014
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- 139
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Hi all,
Firstly, I discovered Yanfly's website, and I'm loving his plugins. However, I'm having a few problems with the Active Turn Battle system at:
http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/
I've tried using the <ATB Gauge: +x> and <ATB Gauge: +x%> tabs in user skills and I can't get it to work. For example, I have a skill called haste that casts on the user, with the note tag <ATB Gauge: +50%> and it won't work for me. I've tried setting it to huge variables such as 500% will still no change, and I have also redownloaded the javascript in case I had accidently edited a setting. Still no luck. However, some others like <After ATB: x%> work fine. Any ideas what could be the problem?
Second question, if I don't want to have the attack charge portion of the script, can I just change the Charge Gauge property to 0?
Thanks in advance.
Firstly, I discovered Yanfly's website, and I'm loving his plugins. However, I'm having a few problems with the Active Turn Battle system at:
http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/
I've tried using the <ATB Gauge: +x> and <ATB Gauge: +x%> tabs in user skills and I can't get it to work. For example, I have a skill called haste that casts on the user, with the note tag <ATB Gauge: +50%> and it won't work for me. I've tried setting it to huge variables such as 500% will still no change, and I have also redownloaded the javascript in case I had accidently edited a setting. Still no luck. However, some others like <After ATB: x%> work fine. Any ideas what could be the problem?
Second question, if I don't want to have the attack charge portion of the script, can I just change the Charge Gauge property to 0?
Thanks in advance.
