YEP 33 Armor Scaling - Some question

Melosx

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Hi, I have some question about that script.


First of all, on the base armor formula(default def / 2) I can only use def/mdf or can combine with other params, example def/2 + agi/2?


Now, assuming that I'm using default formula, if in battle a skill/item/status change the def/mdf of the target, the armor value change ?


Last question. There is a way to show somewhere the current value of the armor? All my try result in various error  :(


Thank you all :D  
 

Solis

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You can use anything. 


Example Formula: 


a.mat * 2 + a.atk * 2 - b.def * 2 +b.mdf * 2


a.agi * 2 - b.agi * 2


A: Person attacking


B: is person being attacked. 
 
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Melosx

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You can use anything. 


Example Formula: 


a.mat * 2 + a.atk * 2 - b.def * 2 +b.mdf * 2


a.agi * 2 - b.agi * 2


A: Person attacking


B: is person being attacked. 
There's no A or B in that plugin. Default is ' target.def / 2 ' for Physical Base Armor and ' target.mdf / 2 ' for Magical Base Armor.

Any idea about my second question?
 

Solis

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I'm so sorry. I didn't realize you were using a plugin. 
 

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