- Joined
- Dec 9, 2014
- Messages
- 274
- Reaction score
- 132
- First Language
- English
- Primarily Uses
Hello, this plugin (Yep Event Mini Label) is amazing, but i really need a modify because i want show Label based on XY position of the screen not the map, i know there's
<Mini Label Y Buffer: +x><Mini Label Y Buffer: -x>
But in my case this is not a solution, because i'm making a custom menù with parallel process, and you cant know in wich position of the map player open the menu
so, i need to show the result in XY variabiles based on screen
I try to modify in line 411 this
Window_EventMiniLabel.prototype.meetsFacingRequirements = function() {
if (!this._character) return true;
if (!this._reqFacing) return true;
var direction = $gamePlayer.direction();
var playerX = $gamePlayer.x;
var playerY = $gamePlayer.y;
var eventX = this._character.x;
var eventY = this._character.y;
into This
Window_EventMiniLabel.prototype.meetsFacingRequirements = function() {
if (!this._character) return true;
if (!this._reqFacing) return true;
var direction = $gamePlayer.direction();
var playerX = $gamePlayer.x;
var playerY = $gamePlayer.y;
var eventX = 110;
var eventY = 80;
But the result is above event head... how can i fix that?
Best
<Mini Label Y Buffer: +x><Mini Label Y Buffer: -x>
But in my case this is not a solution, because i'm making a custom menù with parallel process, and you cant know in wich position of the map player open the menu
so, i need to show the result in XY variabiles based on screen
I try to modify in line 411 this
Window_EventMiniLabel.prototype.meetsFacingRequirements = function() {
if (!this._character) return true;
if (!this._reqFacing) return true;
var direction = $gamePlayer.direction();
var playerX = $gamePlayer.x;
var playerY = $gamePlayer.y;
var eventX = this._character.x;
var eventY = this._character.y;
into This
Window_EventMiniLabel.prototype.meetsFacingRequirements = function() {
if (!this._character) return true;
if (!this._reqFacing) return true;
var direction = $gamePlayer.direction();
var playerX = $gamePlayer.x;
var playerY = $gamePlayer.y;
var eventX = 110;
var eventY = 80;
But the result is above event head... how can i fix that?
Best
Last edited by a moderator:
