YEP.44 – Animated Sideview Enemies *Solved*

Ryansteven3104

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The issue I'm having is the enemy battlers I'm using are jumping around the screen during battle.

Anytime the enemy sprite changes it's animation for example from idle to damage, or idle to dead, it moves around the screen, instead of staying in the same place and changing the animation..

It also cycles through the individual animations by moving the sprite so that it looks like its constantly teleporting to 3 spots.

Please let me know if you can help, or if you would like any additional information.
 

Ryansteven3104

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Update: I was able to resolve the issue by changing the sprite width and height to the spreadsheet width and height instead of the sprite. Example 576 x 684, instead of 48 x 48.
 
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