EDIT: This is solved. The solution for anyone wondering is this: PHP: if (target.result().hpDamage <= 0) [things]end I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One little problem is that if an enemy absorbs an element type, they won't take damage and will absorb the attack, but will still proceed to act as if they have taken damage by going into the damage pose. Would anyone know how to check, inside of an action sequence with an IF eval, if the target of a skill absorbed the action effect/damage? I see things like: target.result().missed target.result().evaded target.result().critical Is there something similar to any of those?