<setup action>
SE: Bell1, 50, 100, 0
display action
immortal: targets, true
HIDE BATTLE HUD
camera screen: user, center, 1
zoom: 105%, 200
wait for zoom
//Cloud
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera focus: user, center, 1
zoom: 200%, 1
wait: 30
zoom: 105%, 1
wait for zoom
SE: Bell1, 50, 100, 0
zoom: 110%, 150
wait for zoom
//Seph
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: target, front top, 1
camera focus: target, front top, 1
zoom: 200%, 1
wait: 30
zoom: 110%, 1
wait for zoom
zoom: 125%, 125
wait for zoom
//Camera 3-Times
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: user, front top, 1
camera focus: user, front top, 1
zoom: 200%, 1
wait: 25
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: target, front top, 1
camera focus: target, front top, 1
zoom: 225%, 1
wait: 25
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: user, front top, 1
camera focus: user, front top, 1
zoom: 250%, 1
wait: 25
wait for zoom
SE: Bell1, 50, 100, 0
reset camera: 1
zoom: 125%, 1
wait for zoom
zoom: 160%, 60
wait for zoom
//Camera 3-Times 2
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: target, front top, 1
camera focus: user, front top, 1
zoom: 200%, 1
wait: 20
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: user, front top, 1
camera focus: target, front top, 1
zoom: 225%, 1
wait: 20
FLASH SCREEN: WHITE, 5
SE: Ice2, 100, 100, 0
camera screen: target, front top, 1
camera focus: user, front top, 1
zoom: 250%, 1
wait: 20
zoom: 110%, 1
wait for zoom
camera focus: user
animation 126: user
wait for animation
animation 127: user
wait for animation
</setup action>
<target action>
move user: targets, front, 18
camera screen: target, center, 30
camera focus: target, front center, 30
wait for movement
//attack1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion attack: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack2
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion thrust: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack3
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion swing: user
animation 123: target, mirror
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack4
move user: BACKWARD, 40, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
move user: target, front head, 18
motion thrust: user
animation 123: target, mirror
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack5
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
move user: target, front, 18
face user: forward
motion attack: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack6
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion swing: user
animation 123: target, mirror
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack7
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion swing: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack8
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion thrust: user
animation 123: target, mirror
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack9
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion attack: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack10
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion swing: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack11
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
move user: target, front head, 18
motion attack: user
animation 123: target, mirror
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack12
move user: BACKWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
move user: target, front, 18
face user: forward
motion thrust: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack13
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion attack: user
animation 123: target, mirror
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
//attack14
move user: FORWARD, 30, 1
SE: Darkness4, 50, 130, -20
SE: Slash1, 50, 130, -20
SE: Skill3, 50, 130, -20
motion swing: user
animation 123: target
animation 39: target
action effect
FLASH SCREEN: WHITE, 5
shake screen: 3, 9, 15
wait: 20
zoom: 125%, 15
camera screen: target, head, 15
camera focus: target, head, 15
wait for movement
move user: target, front head, 18
wait for movement
animation 97: user
animation 124: user
wait for animation
move user: target, base, 9
motion swing: user
perform action
action animation: target
animation 125: target
animation 125: target, mirror
wait for animation
se: Monster1, 80, 70, 0
shake screen: 3, 9, 15
wait for animation
action effect: target
death break
perform finish
wait: 30
</target action>
<follow action>
wait: 20
show battle hud
</follow action>