<Setup Action>
flash screen: white, 60
se: Explosion1
wait: 60
enemy effect: target, blink
se: Explosion2
opacity target: 255, 60
wait for opacity
opacity target: 0, 360
// This must add up to 240 frames //
bgs: Quake, 70, 100, 0
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
// This is 10 cycles (20 frames) //
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 20 cycles (40 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 30 cycles (60 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 40 cycles (80 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 50 cycles (100 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//this is 60 cycles (120 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
// This is 70 cycles (140 frames) //
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 80 cycles (160 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 90 cycles (180 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 100 cycles (200 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//This is 110 cycles (220 frames)//
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
move target: forward, 5, 2
wait for movement
move target: backward, 5, 2
wait for movement
//this is 120 cycles (240 frames)//
bgs: stop
wait for opacity
</Setup Action>
<Whole Action>
</Whole Action>
<Target Action>
</Target Action>
<Finish Action>
</Finish Action>